public double Pan { get; set; }
| -1.0 to 1.0 | -1.0 indicates full left, 0.0 indicates center, and 1.0 indicates full right. |
Pan is the signal distribution from left to right for stereo inputs. For more information, refer to the Microsoft documentation for IAMAudioInputMixer.get_Pan.
using Leadtools;using Leadtools.Multimedia;using LeadtoolsMultimediaExamples.Fixtures;public bool _result = true;public CaptureCtrlForm _form = new CaptureCtrlForm();public void AudioInputExample(){string txtInfo = string.Empty;// reference the capture controlCaptureCtrl capturectrl = _form.CaptureCtrl;// select an audio device. use your device's name here instead of USBif (capturectrl.AudioDevices["USB"] == null)throw new Exception("No USB audio device available");capturectrl.AudioDevices["USB"].Selected = true;// reference the Master Volume audio inputAudioInput audioinput = capturectrl.AudioInputs["Master Volume"];try{// get the values of the read-only audioInput propertiesdouble bassRange = audioinput.BassRange;string friendlyName = audioinput.FriendlyName;string name = audioinput.Name;double trebleRange = audioinput.TrebleRange;// set the values for the audioInput properties, if supported by the driver of the chosen inputaudioinput.Bass = bassRange; // maximum bass rangeaudioinput.Enable = true; // enable video inputaudioinput.Loudness = true; // enable loudnessaudioinput.MixLevel = -1.0; // automatic gain adjustmentaudioinput.Mono = false; // multi-channel audio inputaudioinput.Pan = 1.0; // full right signal distributionaudioinput.Treble = trebleRange; // maximum treble gain// get the values after setting them// note that if the value did not change then it might not be supported by the audio driver// get the master valuestxtInfo = string.Format("Name {0}\n" +"Friendly Name {1}\n" +"Bass range value {2}\n" +"Treble range value {3}\n" +"Bass value {4}\n" +"Enabled: {5}\n" +"Loudness: {6}\n" +"Mix level value {7}\n" +"Mono: {8}\n" +"Pan value {9}\n" +"Treble value: {10}\n\n" +"Are these values correct?",name, friendlyName, bassRange, trebleRange, audioinput.Bass,audioinput.Enable, audioinput.Loudness, audioinput.MixLevel,audioinput.Mono, audioinput.Pan, audioinput.Treble);// display the named audio input properties_result = (MessageBox.Show(_form, txtInfo, "Test Verify", MessageBoxButtons.YesNo) == DialogResult.Yes);}catch (Exception){_result = false;}// we'll loop on the state and pump messages for this example.// but you should not need to if running from a Windows Forms application.while (capturectrl.State == CaptureState.Running)Application.DoEvents();}
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