public RasterColor FillColor { get; set; } public:property RasterColor FillColor {RasterColor get();void set ( RasterColor );}
FillColor # get and set (FreeHandShearCommand)
Specifies the fill color for any exposed areas.
using Leadtools;using Leadtools.Codecs;using Leadtools.ImageProcessing.SpecialEffects;using Leadtools.ImageProcessing.Effects;public void FreeHandShearCommandExample(){// Load an imageRasterCodecs codecs = new RasterCodecs();codecs.ThrowExceptionsOnInvalidImages = true;RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "sample5.cmp"));// Prepare the commandLeadPoint[] UserPoint = new LeadPoint[4];int[] Amplitudes = new int[13];FreeHandShearCommand command = new FreeHandShearCommand();// Fill apUserPoint array with points that define a triangular waveUserPoint[0].X = 0;UserPoint[0].Y = 0;UserPoint[1].X = 3;UserPoint[1].Y = 10;UserPoint[2].X = 9;UserPoint[2].Y = -10;UserPoint[3].X = 12;UserPoint[3].Y = 0;// Draw a triangular wave according to UserPoint points and store the Amplitudes values in the Amplitudes array.EffectsUtilities.GetCurvePoints(Amplitudes, UserPoint, CurvePointsType.Linear);// Normalize Amplitudes array (maximum value in Amplitudes is 1000 and lower is -1000).int Maximum, i;for (Maximum = 0, i = 0; i < 13; i++){if (Maximum < Amplitudes[i])Maximum = Amplitudes[i];}if (Maximum != 0){for (i = 0; i < 13; i++){Amplitudes[i] = (1000 * Amplitudes[i] / Math.Abs(Maximum));}}command.Amplitudes = Amplitudes;command.Scale = 100;command.FillColor = new RasterColor(0, 0, 0);command.Flags = FreeHandShearCommandFlags.Horizontal | FreeHandShearCommandFlags.Repeat;// Apply the shear wave horizontally.command.Run(image);codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);}static class LEAD_VARS{public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images";}
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