public ColorLevelCommandData(
int minimumInput,
int maximumInput,
int minimumOutput,
int maximumOutput,
int gamma
)
- (instancetype)initWithMinimumInput:(NSInteger)minimumInput maximumInput:(NSInteger)maximumInput minimumOutput:(NSInteger)minimumOutput maximumOutput:(NSInteger)maximumOutput gamma:(NSUInteger)gamma NS_DESIGNATED_INITIALIZER;
public ColorLevelCommandData(
int minimumInput,
int maximumInput,
int minimumOutput,
int maximumOutput,
int gamma
);
public:
ColorLevelCommandData(
int minimumInput,
int maximumInput,
int minimumOutput,
int maximumOutput,
int gamma
)
__init__(self,minimumInput,maximumInput,minimumOutput,maximumOutput,gamma) # Overloaded constructor
minimumInput
Value that specifies the image's shadows to be mapped. Valid values range from 0 to 255 for 8-bit, 0 to 4095 for 12-bit and 0 to 65535 for 16-bit images. Any value greater than or equal to this will be considered a shadow and will be remapped to the value in MinimumOutput.
maximumInput
Value that specifies the image's highlights to be mapped. Valid values range from 0 to 255 for 8-bit, 0 to 4095 for 12-bit and 0 to 65535 for 16-bit images. Any value greater than or equal to this will be considered a highlight and will be remapped to the value in MaximumOutput.
minimumOutput
Value that specifies the value to which the shadows will be mapped. Valid values range from 0 to 255 for 8-bit, 0 to 4095 for 12-bit and 0 to 65535 for 16-bit images.
maximumOutput
Value that specifies the value to which the highlights will be mapped. Valid values range from 0 to 255 for 8-bit, 0 to 4095 for 12-bit and 0 to 65535 for 16-bit images.
gamma
Value that represents the gamma value. This value is used to modify the midtones of the image. The value in this member is a 100 times the actual value. Therefore, if uGamma = 167 then the actual gamma value is 1.67. Likewise, if you want to use a gamma of 1.75, set this member to 175. The default value is DEFAULT_GAMMA, which is 100 (actual gamma value of 1.00) which does not change the gamma value of the image.
Run the ColorLevelCommand on an image.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.Color;
public void ColorLevelCommandDataConstructorExample()
{
// Load an image
RasterCodecs codecs = new RasterCodecs();
codecs.ThrowExceptionsOnInvalidImages = true;
RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "IMAGE1.CMP"));
// Prepare the command
ColorLevelCommandData blue = new ColorLevelCommandData(0, 255, 255, 0, 100);
ColorLevelCommandData master = new ColorLevelCommandData(20, 200, 0, 255, 100);
ColorLevelCommandData red = new ColorLevelCommandData(0, 255, 0, 255, 100);
ColorLevelCommandData green = new ColorLevelCommandData(0, 255, 0, 255, 100);
// Level the Blue and Master channels
ColorLevelCommand command = new ColorLevelCommand();
command.Blue = blue;
command.Red = red;
command.Green = green;
command.Master = master;
command.Flags = ColorLevelCommandFlags.Blue | ColorLevelCommandFlags.Master;
command.Run(image);
codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images";
}
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