typedef struct _VECTORPOLYBEZIERSPLINE{VECTOROBJECT Object;VECTORPOINT *Point;L_INT nPointCount;VECTORPEN Pen;L_UINT32 dwFlags;} VECTORSPLINE, *pVECTORSPLINE;
The VECTORSPLINE structure holds information about the spline object.
| Member | Description | |
| Object | Abstract object. | |
| Point |
Pointer to an array of points which controls the splines path depnding on the spline type. The number of points should be:
( puDegree[ 0 ] + puDegree[ 1 ] + + puDegree[ nSecCount 1 ] ) + 1 |
|
| nPointCount | Number of points in the points | |
| Pen | VECTORPEN structure that contains information about the pen to use when drawing the vector spline object | |
| dwFlags | Flag that indicates the mode in which to draw the spline. Possible values are: | |
| Value | Meaning | |
| VECTOR_SPLINE_FITPOINTS | Sets the spline mode to Fit Points. This is the default. | |
| VECTOR_SPLINE_CONTROLPOINTS | Sets the spline mode to Control Points. | |
The spline can be drawn in two modes:
Fit Points: The spline path MUST pass through each and every point specified.
Control Points: The points are used to control the spline path, but not necessarily pass through all of them.
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