#include "ltwrappr.h"
virtual L_INT LVectorLayer::EnumObjectscallBack(pVector, pObject)
pVECTORHANDLE pVector; |
pointer to the class object's associated vector handle |
pVECTOROBJECT pObject; |
pointer to a vector object |
Processes each vector object enumerated by the LVectorLayer::EnumObjects function.
Parameter |
Description |
pVector |
Pointer to the class object's associated vector image that contains the objects to enumerate. |
pObject |
Pointer to the vector object being processed. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
The LVectorLayer::EnumObjects function calls this function as it gets a pointer to each vector object.
To use this function, derive a class from LVectorLayer and override the EnumObjectsCallBack member function. Note that LVectorLayer::EnumObjectsCallBack does not return an LVectorObject object.
You can attach the pVECTOROBJECT pObject to an LVectorObject class object and call LVectorObject::LockObject and LVectorObject::UnlockObject to get detailed information about each vector object.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
This example copies all objects from active layer of vector source to vector dest (active layer).
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileNameclass LMyVectorLayer: public LVectorLayer{public:LVectorBase *m_pVectorDst;public:LMyVectorLayer() {};virtual ~LMyVectorLayer(){};virtual L_INT EnumObjectsCallBack(pVECTORHANDLE pVector, pVECTOROBJECT pObject);};L_INT LMyVectorLayer::EnumObjectsCallBack(pVECTORHANDLE pVector, pVECTOROBJECT pObject){LVectorBase VectorBase(pVector);LVectorObject VectorObject(pObject, &VectorBase);m_pVectorDst->CopyObject(&VectorObject);VectorBase.SetHandle(NULL, FALSE);return SUCCESS ;}L_INT LVectorLayer__EnumObjectsCallBackExample(HWND hWnd, LVectorBase *pVectorDst){UNREFERENCED_PARAMETER(hWnd);//Load a source vectorL_INT nRet;LVectorBase VectorSrc;nRet = VectorSrc.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));if(nRet != SUCCESS)return nRet;//Get the active layer of sourceLMyVectorLayer VectorLayer;nRet = VectorSrc.GetActiveLayer(&VectorLayer);if(nRet != SUCCESS)return nRet;//Set the destination vector where objects from source will be copiedVectorLayer.m_pVectorDst = pVectorDst;//Enumerate all objects in Active layer (and copy to dest vector)nRet = VectorLayer.EnumObjects();if(nRet != SUCCESS)return nRet;return SUCCESS;}