#include "l_bitmap.h"

L_INT pEXT_CALLBACK YourFuction(hCellWnd, nCellIndex, pAnimationStartedUserData)

L_HWND hCellWnd;

handle to the cell window

L_INT nCellIndex;

index of a cell

L_VOID * pAnimationStartedUserData;

user data

This callback function is fired if the control animation has been started. This feature is available in version 16 or higher.




A handle to the window that represents the Medical Viewer Cell.


Index of the cell, which has the animation engine started.


A void pointer that you can use to access a variable or structure containing data that your callback function needs. This gives you a way to receive data indirectly from the function that uses this callback function. (This is the same pointer that you pass in the pUserData parameter of L_DispContainerSetAnimationStartedCallBack.) Keep in mind that this is a void pointer, which must be cast to the appropriate data type within your callback function.



The function was successful.

< 1

An error occurred. Refer to Return Codes.


Required DLLs and Libraries


For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.


The toolkit comes in Win32 and x64 editions that can support development of software applications for any of the following environments:

Windows 10

Windows 8

Windows 7

Windows Vista

Windows XP

Windows 2000

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