Initializes a new TextureAlphaBlendCommand class object with explicit parameters.
public TextureAlphaBlendCommand(RasterImage sourceImage,LeadPoint sourcePoint,LeadRect destinationRectangle,int opacity,RasterImage maskImage,RasterImage underlayImage,LeadPoint underlayOffset)
Public Function New( _ByVal sourceImage As Leadtools.RasterImage, _ByVal sourcePoint As Leadtools.LeadPoint, _ByVal destinationRectangle As Leadtools.LeadRect, _ByVal opacity As Integer, _ByVal maskImage As Leadtools.RasterImage, _ByVal underlayImage As Leadtools.RasterImage, _ByVal underlayOffset As Leadtools.LeadPoint _)
public TextureAlphaBlendCommand(Leadtools.RasterImage sourceImage,Leadtools.LeadPoint sourcePoint,Leadtools.LeadRect destinationRectangle,int opacity,Leadtools.RasterImage maskImage,Leadtools.RasterImage underlayImage,Leadtools.LeadPoint underlayOffset)
function TextureAlphaBlendCommand(sourceImage ,sourcePoint ,destinationRectangle ,opacity ,maskImage ,underlayImage ,underlayOffset)
public:TextureAlphaBlendCommand(Leadtools.RasterImage^ sourceImage,Leadtools.LeadPoint sourcePoint,Leadtools.LeadRect destinationRectangle,int opacity,Leadtools.RasterImage^ maskImage,Leadtools.RasterImage^ underlayImage,Leadtools.LeadPoint underlayOffset)
sourceImage
RasterImage object that references the source image.
sourcePoint
LeadPoint structure that contains the origin of the source rectangle.
destinationRectangle
LeadRect structure that contains the destination rectangle.
opacity
Opacity value used when combining the areas from the result of feathering and destination images. Valid values range from 0 to 255.
maskImage
RasterImage object that references the fade mask, if you want to combine the two images just with opacity set this parameter to null.
underlayImage
RasterImage that references the image to be used as the underlying image. The command will use this image to underlay the mask image. You could ignore this parameter effect by passing null.
underlayOffset
References the underlay image offset with respect to the destination image. The command will use this point to calculate the parts of the underlay image that will be applied to the mask image. Using this point gives the user the ability to provide the feel of continuous texture when applying this command to neighboring parts inside the destination image using the same or different mask. If underlayImage is null also set this parameter to null.
Run the TextureAlphaBlendCommand on an image.
using Leadtools;using Leadtools.Codecs;using Leadtools.ImageProcessing.Effects;public void TextureAlphaBlendConstructorExample(){// Load an imageRasterCodecs codecs = new RasterCodecs();codecs.ThrowExceptionsOnInvalidImages = true;RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "Master.jpg"));// Prepare the commandRasterImage srcImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, @"ImageProcessingDemo\Image3.cmp"), 4, CodecsLoadByteOrder.Bgr, 1, 1);//Load the fade mask image.RasterImage maskImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, @"ImageProcessingDemo\FadeMask.bmp"), 4, CodecsLoadByteOrder.Bgr, 1, 1);RasterImage underlayImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "cannon.jpg"), 4, CodecsLoadByteOrder.Bgr, 1, 1);LeadRect rect = new LeadRect(image.Width / 2 - maskImage.Width / 2, image.Height / 2 - maskImage.Height / 2, maskImage.Width, maskImage.Height);TextureAlphaBlendCommand command = new TextureAlphaBlendCommand(srcImage, new LeadPoint(0, 0), rect, 100, maskImage, underlayImage, new LeadPoint(150, 10));// Combine ImageSource with the affected image, with MaskImage and a 100 opacity.command.Run(image);codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);}static class LEAD_VARS{public const string ImagesDir = @"C:\Users\Public\Documents\LEADTOOLS Images";}
Imports LeadtoolsImports Leadtools.CodecsImports Leadtools.ImageProcessing.EffectsLeadtools.Examples.Support.SetLicense()Public Sub TextureAlphaBlendConstructorExample()Dim codecs As New RasterCodecs()codecs.ThrowExceptionsOnInvalidImages = TrueDim leadImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "Master.jpg"))' Prepare the commandDim srcImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "ImageProcessingDemo\image3.cmp"), 4, CodecsLoadByteOrder.Bgr, 1, 1)'Load the fade mask image.Dim maskImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "ImageProcessingDemo\FadeMask.bmp"), 4, CodecsLoadByteOrder.Bgr, 1, 1)Dim underlayImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "cannon.jpg"), 4, CodecsLoadByteOrder.Bgr, 1, 1)Dim rect As LeadRect = New LeadRect(leadImage.Width \ 2 - maskImage.Width \ 2, leadImage.Height \ 2 - maskImage.Height \ 2, maskImage.Width, maskImage.Height)Dim command As TextureAlphaBlendCommand = New TextureAlphaBlendCommand(srcImage, New LeadPoint(0, 0), rect, 100, maskImage, underlayImage, New LeadPoint(150, 10))' Combine ImageSource with the affected image, with MaskImage and a 100 opacity.command.Run(leadImage)codecs.Save(leadImage, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24)End SubPublic NotInheritable Class LEAD_VARSPublic Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images"End Class
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