Gets or sets the depth of the 3D effect.
public int Depth { get; set; }
Public Property Depth As Integer
public int Depth {get; set;}
@property (nonatomic, assign) NSUInteger depth
public int getDepth()
public void setDepth(int value)
<br/>get_Depth();<br/>set_Depth(value);<br/>Object.defineProperty('Depth');
The depth of the 3D effect. (This value is divided internally by 100). This value is used as a multiplier for the individual mask values.
Refer to MaskConvolutionCommand example.
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