L_DlgWave

#include "l_bitmap.h"

L_LTDLG_API L_INT L_DlgWave(hWndOwner, pDlgParams)

L_HWND hWndOwner;

owner of dialog

LPWAVEDLGPARAMS pDlgParams;

pointer to a WAVEDLGPARAMS structure

Displays the Wave dialog box, and gets the options for L_WaveBitmap.

Parameter

Description

hWndOwner

Handle of the window which owns the dialog.

pDlgParams

Pointer to a WAVEDLGPARAMS structure to be updated with the values entered by the user, through the dialog. Set members of this structure, before calling this function, to set the dialogs initial values.

Returns

SUCCESS_DLG_OK

The "OK" button was pressed, and the dialog exited successfully.

SUCCESS_DLG_CANCEL

The "Cancel" button was pressed, and the dialog exited successfully.

< 1

An error occurred. Refer to Return Codes.

Comments

The Wave dialog.

Required DLLs and Libraries

LTDLGIMGEFX
LTDLGKRN
LTDLGUTL
LTDLGCTRL
LTDLGCOM
LTDIS
LTIMGUTL
LTIMGSFX
LTKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

See Also

Functions:

L_DlgInit, L_WaveBitmap

Topics:

Dialogs: Artistic Effects

 

Using Imaging Common Dialog

Example

L_INT DLGWaveExample(HWND hWnd, pBITMAPHANDLE   pBitmap) 
{ 
   L_INT nRet; 
   WAVEDLGPARAMS DlgParams ; 
   memset ( &DlgParams, 0, sizeof ( WAVEDLGPARAMS ) ) ; 
   DlgParams.uStructSize   = sizeof ( WAVEDLGPARAMS ) ; 
   DlgParams.pBitmap       = pBitmap ; 
   DlgParams.uDlgFlags     = DLG_WAVE_SHOW_PREVIEW       | 
   DLG_WAVE_SHOW_TOOL_ZOOMLEVEL; 
   nRet = L_DlgInit ( DLG_INIT_COLOR ) ; 
   if(nRet != SUCCESS && nRet != ERROR_DLG_ALREADYINITIATED) 
      return nRet; 
   nRet = L_DlgWave ( hWnd, &DlgParams ) ; 
   if(nRet < 1) 
      return nRet; 
   nRet = L_DlgFree () ; 
   if(nRet != SUCCESS) 
      return nRet; 
   return SUCCESS; 
} ; 

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