#include "l_bitmap.h"
L_LTDLG_API L_INT L_DlgGetEffect(hWndOwner, pDlgParams)
L_HWND hWndOwner; |
owner of dialog |
LPEFFECTDLGPARAMS pDlgParams; |
pointer to a EFFECTDLGPARAMS structure |
Displays the Get Effect dialog box, and gets the options for L_EfxPaintBitmap.
Parameter |
Description |
hWndOwner |
Handle of the window which owns the dialog. |
pDlgParams |
Pointer to a EFFECTDLGPARAMS structure to be updated with the values entered by the user, through the dialog. Set members of this structure, before calling this function, to set the dialogs initial values. |
SUCCESS_DLG_OK |
The "OK" button was pressed, and the dialog exited successfully. |
SUCCESS_DLG_CANCEL |
The "Cancel" button was pressed, and the dialog exited successfully. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTDLGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
Functions: |
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Topics: |
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L_INT ShowDlgGetEffectExample(HWND hWnd,pBITMAPHANDLE pBitmap){L_INT nRet;EFFECTDLGPARAMS DlgParams ;L_UINT x ;HDC hDC ;RECT rcDst ;memset ( &DlgParams, 0, sizeof ( EFFECTDLGPARAMS ) ) ;DlgParams.uStructSize = sizeof ( EFFECTDLGPARAMS ) ;DlgParams.pBitmap = pBitmap ;DlgParams.uEffect = EFX_EFFECT_ROLL4_T_R_T_L ;DlgParams.uGrain = 5 ;DlgParams.uDelay = 50 ;DlgParams.uMaxPass = 1 ;DlgParams.bTransparent = FALSE ;DlgParams.crTransparent = RGB(0,0,0) ;DlgParams.uWandWidth = 3 ;DlgParams.crWand = RGB(255,0,0) ;DlgParams.uDlgFlags = DLG_EFFECT_SHOW_PREVIEW |DLG_EFFECT_DELAY |DLG_EFFECT_GRAIN |DLG_EFFECT_PASSES |DLG_EFFECT_TRANSPARENT |DLG_EFFECT_WAND |DLG_EFFECT_CLASS_WIPE |DLG_EFFECT_CLASS_WIPERECT |DLG_EFFECT_CLASS_WIPECIRCLE |DLG_EFFECT_CLASS_PUSH |DLG_EFFECT_CLASS_SLIDE |DLG_EFFECT_CLASS_ROLL |DLG_EFFECT_CLASS_ROTATE |DLG_EFFECT_CLASS_ZOOM |DLG_EFFECT_CLASS_DRIP |DLG_EFFECT_CLASS_BLIND |DLG_EFFECT_CLASS_RANDOM |DLG_EFFECT_CLASS_CHECK |DLG_EFFECT_CLASS_BLOCKS |DLG_EFFECT_CLASS_CIRCLE |DLG_EFFECT_CLASS_ELLIPSE ;nRet = L_DlgInit ( DLG_INIT_COLOR ) ;if(nRet != SUCCESS && nRet != ERROR_DLG_ALREADYINITIATED)return nRet;if ( SUCCESS_DLG_OK == L_DlgGetEffect ( hWnd, &DlgParams ) ){hDC = GetDC ( hWnd ) ;GetClientRect ( hWnd, &rcDst ) ;// NOTE: you should also create and select a palette herefor ( x = 1 ; x <= DlgParams.uMaxPass ; x++ ){nRet = L_EfxPaintBitmap(hDC,DlgParams.pBitmap,NULL,NULL,&rcDst,NULL,DlgParams.uEffect,DlgParams.uGrain,DlgParams.uDelay,0,0,x,DlgParams.uMaxPass,DlgParams.bTransparent,DlgParams.crTransparent,DlgParams.uWandWidth,DlgParams.crWand,SRCCOPY ) ;if(nRet != SUCCESS)return nRet;}ReleaseDC ( hWnd, hDC ) ;}nRet = L_DlgFree();if(nRet != SUCCESS)return nRet;return SUCCESS;}