Sets the new origin for the class object's associated vector.
#include "ltwrappr.h"
virtual L_INT LVectorBase::SetOrigin(pOrigin=NULL)
Pointer to a VECTORPOINT structure that contains the new origin. If this parameter is NULL, the new origin will be calculated based on the objects currently in the vector handle.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
The origin of a vector drawing may change whenever new objects are added. To insure that the drawing is centered around its origin, call LVectorBase::SetOrigin(NULL) after adding objects.
The origin may be retrieved using LVectorBase::GetOrigin.
LVectorBase::ApplyTransformation must be called to make the new origin take effect; if you do not your changes will not be saved.
This example moves the vector origin.
L_INT LVectorBase__SetOriginExample(HWND hWnd, LVectorBase *pVector){UNREFERENCED_PARAMETER(hWnd);L_INT nRet;VECTORPOINT pointOrigin;nRet = pVector->GetOrigin (&pointOrigin);if(nRet != SUCCESS)return nRet;pointOrigin.x +=1;nRet = pVector->SetOrigin(&pointOrigin);if(nRet != SUCCESS)return nRet;return SUCCESS;}
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