A flag that specifies to the engine if a frame change should be processed.
enum FrameChangingFlag {ok = 0,cancel = 1,skip = 2}
enum FrameChangingFlag {ok = 0,cancel = 1,skip = 2}
| Value | Member | Description |
|---|---|---|
| 0 | ok |
Process the change. |
| 1 | cancel |
Cancel the change and revert back to the original frame state. |
| 2 | skip |
Skip processing the frame, but preserve its state. |
The FrameChangingFlag can be accessed via the FrameChangingEventArgs from the FrameChangingEventType on the CinePlayer, for example.
Leadtools.Controls.Medical Namespace
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