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UseLookupTable Property

Summary

Enables or disables using the lookup table (LUT) of this RasterImage.

Syntax

C#
VB
Java
Objective-C
WinRT C#
C++
public bool UseLookupTable { get; set; } 
Public Property UseLookupTable As Boolean 
public bool UseLookupTable {get; set;} 
@property (nonatomic, assign, getter=usesLookupTable) BOOL useLookupTable 
public boolean getUseLookupTable() 
public void setUseLookupTable(boolean value) 
             
 <br/>get_UseLookupTable();<br/>set_UseLookupTable(value);<br/>Object.defineProperty('UseLookupTable');  
public: 
property bool UseLookupTable { 
   bool get(); 
   void set (    bool ); 
} 

Property Value

true to enable using the lookup table (LUT), false to disable it.

Remarks

You can access the lookup table (LUT) with the GetLookupTable and SetLookupTable methods. LUT is only used for 10-16 bit extended grayscale image or 10-16 bit palette color image. To update the palette in 1-8 bit image use SetPalette. For more information, refer to Grayscale Images.

If the value is true, the LUT will be used in all image processing commands and save. If the value is false, the LUT will be used only when painting and the LUT will be ignored when an image processing command is applied or when a file is saved.

Example

For an example, refer to SetLookupTable.

Requirements

Target Platforms

Help Version 19.0.2017.10.27
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