C#
VB
C++
Gets the value that indicates whether the texture back buffer is supported by the current hardware.
public static bool TexturingBackBufferAvailable { get; } Public Shared ReadOnly Property TexturingBackBufferAvailable As Boolean
public:static property bool TexturingBackBufferAvailable {bool get();}
true if the texture back buffer is supported by the current hardware; otherwise, false.
For an example refer to BlendingAvailable
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