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Medical3DEngine Class Members

Summary

The following tables list the members exposed by Medical3DEngine.

Public Constructors

Name Description
Medical3DEngine Initializes a new instance of the class Medical3DEngine.

Public Methods

Name Description
Provide3DInformation Provides the 3D information that is requested by the MedicalViewer or the MedicalViewerCell control.

Public Properties

Name Description
BlendingAvailable Gets the value that indicates whether the blending operation is supported by the current hardware.
CanCreateMesh Gets the value that indicates whether or not you can create a mesh.
ComputerName Gets the System.String value that indicates the name of the computer.
DedicatedGPUMemorySize Gets the value that indicates the amount of dedicated GPU memory.
DirectXVersion Gets the value that indicates the name of the current DirectX version installed on the system.
HardwareCompatible Gets the value that indicates whether the current hardware is capable of running the 3D engine or not.
HardwareShaderAvailable Gets the value that indicates whether the hardware shader is supported by the current hardware.
IsValidDirectXVersion Gets the value that indicates whether the current DirectX version can run the 3D engine properly.
Maximum2DTextureDimension Gets the value that indicates the maximum 2D Texturing allowed by the current hardware.
Maximum3DTextureDimension Gets the value that indicates the maximum 3D Texturing allowed by the current hardware.
PixelShaderAvailable Gets the value that indicates whether the pixel shading is supported by the current hardware.
SharedGPUMemorySize Gets the value that indicates the amount of shared GPU memory.
TexturingAvailable Gets the value that indicates whether texturing is supported by the current hardware.
TexturingBackBufferAvailable Gets the value that indicates whether the texture back buffer is supported by the current hardware.
VertexShaderAvailable Gets the value that indicates whether vertex shading is supported by the current hardware.
ZOperationAvailable Gets the value that indicates whether the vertex Z operation is supported by the current hardware.
Help Version 19.0.2017.10.27
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