Gets the value that indicates whether the blending operation is supported by the current hardware.
public static bool BlendingAvailable {get;}Public Shared ReadOnly Property BlendingAvailable As Booleanpublic:static property bool BlendingAvailable {bool get();}
true if the blending operation is supported; otherwise, false.
Imports LeadtoolsImports Leadtools.CodecsImports Leadtools.MedicalViewerImports Leadtools.Medical3D<TestMethod>Public Sub Medical3DControlExample()Dim form As MainForm1 = New MainForm1()form.ShowDialog()End Sub' MainForm1 will be the owner of the medical viewer control.Private Class MainForm1 : Inherits FormPublic Sub New()Dim DirectXVersion As String = Medical3DEngine.DirectXVersionDim IsValidDirectXVersion As Boolean = Medical3DEngine.IsValidDirectXVersionDim VertexShaderAvailable As Boolean = Medical3DEngine.VertexShaderAvailableDim PixelShaderAvailable As Boolean = Medical3DEngine.PixelShaderAvailableDim DedicatedGPUMemorySize As Integer = Medical3DEngine.DedicatedGPUMemorySizeDim SharedGPUMemorySize As Integer = Medical3DEngine.SharedGPUMemorySizeDim Maximum2DTextureDimension As Integer = Medical3DEngine.Maximum2DTextureDimensionDim Maximum3DTextureDimension As Integer = Medical3DEngine.Maximum3DTextureDimensionDim HardwareShaderAvailable As Boolean = Medical3DEngine.HardwareShaderAvailableDim TexturingAvailable As Boolean = Medical3DEngine.TexturingAvailableDim TexturingBackBufferAvailable As Boolean = Medical3DEngine.TexturingBackBufferAvailableDim BlendingAvailable As Boolean = Medical3DEngine.BlendingAvailableDim ZOperationAvailable As Boolean = Medical3DEngine.ZOperationAvailableDim HardwareCompatible As Boolean = Medical3DEngine.HardwareCompatibleEnd SubEnd Class
using Leadtools;using Leadtools.Codecs;using Leadtools.MedicalViewer;using Leadtools.Medical3D;public void Medical3DControlExample(){MainForm1 form = new MainForm1();form.ShowDialog();}// MainForm1 will be the owner of the medical viewer control.class MainForm1 : Form{public MainForm1(){string DirectXVersion = Medical3DEngine.DirectXVersion;bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;bool TexturingAvailable = Medical3DEngine.TexturingAvailable;bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;bool BlendingAvailable = Medical3DEngine.BlendingAvailable;bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;bool HardwareCompatible = Medical3DEngine.HardwareCompatible;}}
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Medical Web Viewer .NET
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