LBitmapBase::SetPlayBackDisposalMethod

#include "ltwrappr.h"

L_VOID LBitmapBase::SetPlayBackDisposalMethod(uMethod)

L_UINT uMethod;

the animation playback disposal method

Sets the animation playback disposal method.

Parameter Description
uMethod Animation playback disposal method. Possible values are:
  Value Meaning
  PLAYDISPOSE_NONE [0] Do nothing.
  LAYDISPOSE_LEAVE [1] Leave the target bitmap as is.
  LAYDISPOSE_RESTOREBACKGROUND [2] Restore the background.
  LAYDISPOSE_RESTOREPREVIOUS [3] Restore the previous image.

Returns

None

Comments

Call this function to set the animation playback disposal method.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LBitmapBase::GetPlayBackDisposalMethod, Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

mplementing Animation

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
L_INT LBitmapBase__SetPlayBackDisposalMethodExample() 
{ 
   L_INT nRet; 
   LBitmapBase MyBitmap; 
   MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp"))); 
   nRet =MyBitmap.Load(); 
   if(nRet !=SUCCESS) 
      return nRet; 
   MyBitmap.SetPlayBackDisposalMethod(PLAYDISPOSE_RESTOREPREVIOUS); 
   return SUCCESS; 
} 

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