C#
VB
Java
Objective-C
WinRT C#
C++
Gets or sets the height of the 3D effect.
public int Height { get; set; } Public Property Height As Integer public int Height {get; set;} @property (nonatomic, assign) NSUInteger height public int getHeight()public void setHeight(int value)
<br/>get_Height();<br/>set_Height(value);<br/>Object.defineProperty('Height'); Non-zero value greater than 2, that represents the height of the mask. This value determines the height of the 3D effect. The larger the value, the more complex and time-consuming the operations will be.
Refer to MaskConvolutionCommand example.
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