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UserMode Property

Summary

Gets or sets the current user mode.

Syntax

C#
VB
C++
public AnnUserMode UserMode { get; set; } 
  
Public Property UserMode As Leadtools.Annotations.AnnUserMode 
public: 
property Leadtools.Annotations.AnnUserMode UserMode { 
   Leadtools.Annotations.AnnUserMode get(); 
   void set (    Leadtools.Annotations.AnnUserMode ); 
} 

Property Value

An AnnUserMode value that specifies the current user mode.

Remarks

AnnUserMode.Design is for creating objects; AnnUserMode.Run mode is for viewing them.

Switching the user mode to AnnUserMode.Run automatically hides the automation ToolBar. Setting the user mode to AnnUserMode.Design displays the ToolBar.

The UserModeChanged event is fired when this property is changed.

Example

This example flips the user mode between run and design.

C#
VB
using Leadtools; 
using Leadtools.Annotations; 
using Leadtools.WinForms; 
using Leadtools.Codecs; 
 
public void AnnAutomationManager_UserMode(AnnAutomationManager manager) 
{ 
   if (manager.UserMode == AnnUserMode.Design) 
      manager.UserMode = AnnUserMode.Run; 
   else 
      manager.UserMode = AnnUserMode.Design; 
} 
Imports Leadtools 
Imports Leadtools.Annotations 
Imports Leadtools.WinForms 
Imports Leadtools.Codecs 
 
Public Sub AnnAutomationManager_UserMode(ByVal manager As AnnAutomationManager) 
   If manager.UserMode = AnnUserMode.Design Then 
      manager.UserMode = AnnUserMode.Run 
   Else 
      manager.UserMode = AnnUserMode.Design 
   End If 
End Sub 

Requirements

Target Platforms

Help Version 19.0.2017.10.27
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Leadtools.Annotations Assembly