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BurnScaleFactor Property

Summary

Extra scaling factor to use for fixed state objects when burning the container.

Syntax

C#
VB
Java
Objective-C
C++
public double BurnScaleFactor { get; set; } 
Public Property BurnScaleFactor() As Double 
   Get 
   Set 
public:  
   property double BurnScaleFactor 
   { 
      double get() 
      void set(double value) 
   } 
public double getBurnScaleFactor(); 
public void setBurnScaleFactor(double value); 
@property (nonatomic, assign) double burnScaleFactor 

Property Value

Extra scaling factor to use for fixed state objects when burning the container. The default value is 1.

Remarks

This value can be used when using the rendering engine to burn the container into a destination graphics device when any of the objects in the container has a fixed state.

For example, if an object in the container has AnnFixedStateOperations.StrokeWidth set, then line widths are used as is, regardless of the ratio between the source (the container) and destination (graphics device) sizes. This can produce incorrect results if there are lines with fixed width that still need to be scaled by the ratio. The rendering engine does this automatically when burning the container by setting this ratio into the BurnScaleFactor, rendering the objects and then clearing the value (setting it back to the original value, 1 by default).

Requirements

Target Platforms

Help Version 19.0.2017.10.27
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