#include "ltTLB.h"
L_LTTLB_API L_INT L_TBAddButton( pToolbar, uButtonRefId, pButtonInfo, dwFlags )
pTOOLBARHANDLE pToolbar; |
pointer to a toolbar handle |
L_UINT uButtonRefId; |
button ID |
const pLBUTTONINFO pButtonInfo; |
pointer to a structure |
L_UINT32 dwFlags; |
flags |
Adds a new button to the toolbar.
| Parameter | Description | |
| pToolbar | Pointer to a toolbar handle that references the toolbar to which to add the button. | |
| uButtonRefId | Reference to use for positioning new button inside the toolbar. | |
| pButtonInfo | Point to a LBUTTONINFO structure containing data for the new button. | |
| dwFlags | Flag that indicates where to add the new button, with respect to the button specified in uButtonRefId. Possible values are: | |
| Flag | Meaning | |
| TOOLBAR_ADD_BEFORE | Add this button before the button specified by uButtonRefId in the toolbar. | |
| TOOLBAR_ADD_AFTER | Add this button after the button specified by uButtonRefId in the toolbar. | |
| TOOLBAR_ADD_TOOL | If this flag is specified, the toolkit will create a new tool and make this button the first button of the new tool. | |
| If this flag is not specified, the toolkit will add the new button to the same tool as uButtonRefId. | ||
| Note, if the toolbar contains no buttons, both uButtonRefId and dwFlags will be ignored and the new tool and button will be added to the toolbar. | ||
As an example, if dwFlags is set to TOOLBAR_ADD_BEFORE | TOOLBAR_ADD_TOOL, then a new tool will be added before the button specified by uButtonRefId. If dwFlags is set to TOOLBAR_ADD_BEFORE, then the new button will be added before the button specified by uButtonRefId and it will become part of the same tool as the button specified by uButtonRefId.
For adding a new button to an existing toolbar, you should use one of the existing buttons' uButtonRefId that you can retrieve by calling the L_TBGetToolbarInfo. You can then use the flags to either add the new button before or after any existing buttons.
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes |
Required DLLs and Libraries
LTTLB
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.
Functions: |
L_TBRemoveButton, L_TBGetButtonInfo, L_TBSetButtonInfo, L_TBGetToolbarInfo, L_TBSetToolbarInfo |
Topics: |
This example will create a new toolbar and add 2 tools with 2 buttons each.
#include "commctrl.h"L_INT TBAddButtonExample(HWND hWndParent, HINSTANCE hInst, ppTOOLBARHANDLE ppToolbar){L_INT nRet;/* assume these resource IDs contain valid bitmaps */const L_INT nResId[ 4 ] = { IDB_BITMAP1, IDB_BITMAP2, IDB_BITMAP3, IDB_BITMAP4 };const L_TCHAR *szToolTipText[ 4 ] = { TEXT("Button 1"), TEXT("Button 2"), TEXT("Button 3"), TEXT("Button 4") };LBUTTONINFO ButtonInfo;L_INT i;L_UINT uRefId;L_UINT32 dwFlags;nRet = L_TBInit ( ppToolbar );if(nRet != SUCCESS)return nRet;nRet = L_TBCreate ( *ppToolbar, hWndParent, TEXT("Toolbar"), TOOLBAR_EMPTY );if(nRet != SUCCESS)return nRet;uRefId = 0; /* we dont need a reference button when adding the first one */for( i = 0; i < 4; i++ ){ZeroMemory(&ButtonInfo, sizeof(LBUTTONINFO));ButtonInfo.uStructSize = sizeof(LBUTTONINFO);ButtonInfo.uID = i + 1;ButtonInfo.hBitmap = LoadBitmap( hInst, MAKEINTRESOURCE( nResId[ i ] ) );lstrcpy( ButtonInfo.szToolTipText, szToolTipText[ i ] );ButtonInfo.dwTag = 0L;ButtonInfo.fsState = TBSTATE_ENABLED;dwFlags = TOOLBAR_ADD_AFTER;if( i == 0 || i == 2 )dwFlags |= TOOLBAR_ADD_TOOL;nRet = L_TBAddButton( *ppToolbar, uRefId, &ButtonInfo, dwFlags );if(nRet != SUCCESS)return nRet;DeleteObject( ButtonInfo.hBitmap ); /* the toolbar toolkit keeps its own copy */uRefId = ButtonInfo.uID; /* save last button ID */}if(SUCCESS == L_TBIsValid(*ppToolbar)){L_TBSetVisible(*ppToolbar, TRUE);}return SUCCESS;}