#include "ltwrappr.h"
virtual LRESULT LRasterPaintWindow::MsgProcCallBack(hWnd, uMsg, wParam, lParam)
HWND hWnd; |
handle to the bitmap window |
UINT uMsg; |
the window message |
WPARAM wParam; |
the first parameter of the window message |
LPARAM lParam; |
the second parameter of the window message |
This function is called for each message the bitmap window control receives.
Parameter |
Description |
hWnd |
Handle to the bitmap window. |
uMsg |
The window message. |
wParam |
The first parameter of the window message. |
lParam |
The second parameter of the window message. |
The result of processing a specific message.
Override this function to do your own processing of window events and messages. If you override this function you must call the base class implementation (LRasterPaintWindow::MsgProcCallBack) for default processing.
Required DLLs and Libraries
LTPNT For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
Functions: |
class LUserPntWnd : public LRasterPaintWindow{public:LUserPntWnd();virtual ~LUserPntWnd();virtual LRESULT MsgProcCallBack(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam);};// Construction/DestructionLUserPntWnd::LUserPntWnd(){}LUserPntWnd::~LUserPntWnd(){}LRESULT LUserPntWnd::MsgProcCallBack(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam){switch (uMsg){case WM_CLOSE:break ;};return LRasterPaintWindow::MsgProcCallBack(hWnd,uMsg,wParam,lParam);}