L_AutEditVectorObject

#include "ltaut.h"

L_LTAUT_API L_INT L_AutEditVectorObject (pAutomation, pObject);

pAUTOMATIONHANDLE pAutomation;

pointer to an automation handle

const pVECTOROBJECT pObject;

pointer to a structure

Edits the specified vector object.

Parameter

Description

pAutomation

Pointer to an automation handle.

pObject

Pointer to a VECTOROBJECT structure that specifies the vector object to edit.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Note:

This function is only available in the vector toolkits.

Starts editing an existing vector object.

Required DLLs and Libraries

LTAUT

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application

See Also

Functions:

L_AutSetVectorProperty, L_AutGetVectorProperty

Topics:

Working with Objects within an Automation Container

Example

This example will edit the vect7or object under a given point in screen.

L_INT AutEditVectorObjectExample(pAUTOMATIONHANDLE   pAutomation, 
pVECTORHANDLE       pVector, 
POINT*              pt ) 
{ 
   L_INT          nRet; 
   VECTOROBJECT   Object; 
   ZeroMemory(&Object, sizeof(VECTOROBJECT)); 
   Object.nSize = sizeof(VECTOROBJECT); 
   /* Get the vector object under point */ 
   nRet = L_VecHitTest( pVector, pt, &Object ); 
   if( nRet == SUCCESS ) 
   { 
      // Edit this object 
      nRet = L_AutEditVectorObject( pAutomation, &Object ); 
      if(nRet != SUCCESS) 
         return nRet; 
   } 
   return SUCCESS; 
} 

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