|
Available in LEADTOOLS Vector Imaging toolkits. |
LVectorBase::PhysicalToLogical
#include "ltwrappr.h"
virtual L_INT LVectorBase::PhysicalToLogical(pDst, pSrc)
|
pVECTORPOINT pDst; |
/* pointer to a VECTORPOINT structure */ |
|
const POINT * pSrc; |
/* pointer to a POINT structure */ |
Converts a Windows 2D POINT into a 3D VECTORPOINT.
|
Parameter |
Description |
|
pDst |
Pointer to a VECTORPOINT structure to be updated with the logical 3 dimensional point converted from the 2 dimensional point in pSrc. |
|
pSrc |
Pointer to a POINT structure that contains a 2 dimensional point to be converted into a 3 dimensional point. |
Returns
|
SUCCESS |
The function was successful. |
|
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Converts a given 2D physical point into a logical (with X, Y, Z coordinates), 3D point.
The Z value of the destination 3D point will not be changed.
Conversion will be based on the current view port and camera values set in the VECTORHANDLE.
Required DLLs and Libraries
|
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
|
Functions: |
LVectorBase::LogicalToPhysical, LVectorBase::GetObjectParallelogram, LVectorBase::GetObjectRect |
|
Topics: |
|
|
|
Example