|
Available in LEADTOOLS Vector Imaging toolkits. |
LVectorBase::IsLocked
#include "ltwrappr.h"
virtual L_INT LVectorBase::IsLocked(pbLocked)
|
L_BOOL * pbLocked; |
/* pointer to a variable to be updated */ |
Determines whether or not the class object's associated vector is locked.
|
Parameter |
Description |
|
|
pbLocked |
Pointer to a variable to be updated with a value that indicates whether the class object's associated vector is locked. Possible values are: |
|
|
|
Value |
Meaning |
|
|
TRUE |
The class object's associated vector is locked. |
|
|
FALSE |
The class object's associated vector is not locked. |
Returns
|
SUCCESS |
The function was successful. |
|
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Locking a vector handle has precedence over locking layers within the vector handle. Therefore, if a vector handle is locked, the layers within that vector handle cannot be edited, even if the layers are not locked.
Required DLLs and Libraries
|
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
|
Functions: |
|
|
Topics: |
Example
This example toggles the locked state of the vector.
L_INT LVectorBase__IsLockedExample(HWND hWnd, LVectorBase *pVector)
{
UNREFERENCED_PARAMETER(hWnd);
UNREFERENCED_PARAMETER(pVector);
L_INT nRet;
L_BOOL bLocked;
nRet = pVector->IsLocked(&bLocked);
if(nRet != SUCCESS)
return nRet;
nRet = pVector-> SetLocked(!bLocked);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}