|
Available in LEADTOOLS Vector Imaging toolkits. |
L_VecLogicalToPhysical
#include "lvkrn.h"
L_LVKRN_API L_INT L_VecLogicalToPhysical(pVector, pDst, pSrc)
|
const pVECTORHANDLE pVector; |
/* pointer to a vector handle */ |
|
POINT *pDst; |
/* pointer to a POINT structure */ |
|
const pVECTORPOINT pSrc; |
/* pointer to a VECTORPOINT structure */ |
Converts a 3D VECTORPOINT into a Windows 2D POINT.
|
Parameter |
Description |
|
pVector |
Pointer to a vector handle. |
|
pDst |
Pointer to a POINT structure to be updated with the physical 2 dimensional point converted from the 3 dimensional vector point in pSrc. |
|
pSrc |
Pointer to a VECTRPOINT structure that contains a 3 dimensional point to be converted into a 2 dimensional point. |
Returns
|
SUCCESS |
The function was successful. |
|
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Converts a given logical point in the vector drawing (with X, Y, Z coordinates), into a physical 2D point.
Conversion will be based on the current view port and camera set in the VECTORHANDLE.
Required DLLs and Libraries
|
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
|
Functions: |
L_VecPhysicalToLogical, L_VecGetObjectParallelogram, L_VecGetObjectRect |
Example
This example will obtain drawing physical extents.
L_INT VecLogicalToPhysicalExample(
pVECTORHANDLE pVector,
RECT* pExtent)
{
L_INT nRet;
VECTORPOINT LeftTop, RightBottom;
/* Get drawing logical extents */
nRet = L_VecGetObjectParallelogram( pVector, NULL, &LeftTop, &RightBottom, 0L );
if(nRet != SUCCESS)
return nRet;
/* Convert to physical to get the rect where the drawing will be painted */
nRet = L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->left, &LeftTop );
if(nRet != SUCCESS)
return nRet;
nRet = L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->right, &RightBottom );
return nRet;
}