LBitmapWindow::GetAutoFloaterToRgn

#include "ltwrappr.h"

L_BOOL LBitmapWindow::GetAutoFloaterToRgn(L_VOID)

Returns a value that indicates whether the automatic creation of a bitmap region from a floater is currently enabled or disabled.

Returns

TRUE

The automatic creation of a region from a floater is currently enabled.

FALSE

The automatic creation of a region from a floater is currently disabled.

Comments

To enable or disable the automatic creation of a region from a floater, use LBitmapWindow::SetAutoFloaterToRgn.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTISI
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmapWindow::SetAutoFloaterToRgn, LBitmapWindow::GetFloater, LBitmapWindow::HasFloater, LBitmapWindow::CancelRgn, LBitmapWindow::SetAutoRgnToFloater, LBitmapWindow::GetAutoRgnToFloater, Class Members

Topics:

Floaters and Regions in the LBitmapWindow Class

Example

void CDemoView::OnTestExample() 
{
   //m_LAniWnd is object of class LBitmapWindow

   L_BOOL bOld;
   
   bOld = m_LAniWnd.GetAutoFloaterToRgn();
   CString strPrev = (bOld) ? TEXT("TRUE") : TEXT("FALSE");
   AfxMessageBox(TEXT("Previous AutoFloaterToRgn: ") + strPrev);

   //Enable automatic creation of region from floater
   m_LAniWnd.SetAutoFloaterToRgn(TRUE);

   //Set floater tool
   m_LAniWnd.SetToolType(TOOL_REGION);
   m_LAniWnd.SetRegionType(REGION_TYPE_RECT);

   //...Here you would drag the mouse to create a rectangular floater.
   //...When the floater is created, the region will also be created.
}