LAnimationWindow::IsNextFrameAvailable
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsNextFrameAvailable(L_VOID) const
Determines whether there is an existing frame after the current frame.
Returns
| TRUE | There is a frame after the current frame, so you can use LAnimationWindow::MoveNextFrame. | 
| FALSE | There is not a frame after the current frame, so you cannot use LAnimationWindow::MoveNextFrame. | 
Comments
You cannot call this function during animation playback.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
Example
/*
This example uses IsNextFrameAvailable to mimic the PlayAnimation behavior
*/
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWndParent)
{
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
 //make sure all libraries are loaded
   LAnimationWindow MyAnimation;
   WRPUNLOCKSUPPORT();
   MyAnimation.SetFileName(TEXT("eye.gif"));
   if (MyAnimation.Load()==SUCCESS)
   {
      MyAnimation.CreateWnd(hWndParent,0, 
 WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
      while (MyAnimation.IsNextFrameAvailable())
      {
         Sleep(500);
         MyAnimation.MoveNextFrame();
      }
   }
}