LAnimationWindow::IsFirstFrame
#include "ltwrappr.h"
L_BOOL LAnimationWindow::IsFirstFrame(L_VOID) const
Determines whether the current frame is the first frame in the bitmap list.
Returns
| TRUE | The current frame is the first frame in the bitmap list. | 
| FALSE | The current frame is not the first frame in the bitmap list. | 
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
Example
#include <ltlck.h> //Unlock support
L_VOID TestFunction(HWND hWndParent)
{
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
 //make sure all libraries are loaded
   LAnimationWindow MyAnimation;
   WRPUNLOCKSUPPORT();
   MyAnimation.SetFileName(TEXT("eye.gif"));
   if (MyAnimation.Load()==SUCCESS)
   {
      MyAnimation.CreateWnd(hWndParent,0, 
 WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
      for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
      {
         MyAnimation.MoveToFrame(i);
         if (MyAnimation.IsFirstFrame())
         {
            MessageBox(hWndParent, 
 TEXT("First frame..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
         }
         else
            if 
 (MyAnimation.IsLastFrame())
            {
               MessageBox(hWndParent, 
 TEXT("Last frame..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
            }
      }
   }
}