LAnimationWindow::IsFirstFrame

#include "ltwrappr.h"

L_BOOL LAnimationWindow::IsFirstFrame(L_VOID) const

Determines whether the current frame is the first frame in the bitmap list.

Returns

TRUE

The current frame is the first frame in the bitmap list.

FALSE

The current frame is not the first frame in the bitmap list.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTISI
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::GetCurrentIndex, LAnimationWindow::IsPreviousFrameAvailable, LAnimationWindow::IsFirstFrame, LAnimationWindow::IsLastFrame, Class Members

Example

#include <ltlck.h> //Unlock support

L_VOID TestFunction(HWND hWndParent)
{
   LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded
   LAnimationWindow MyAnimation;

   WRPUNLOCKSUPPORT();
   MyAnimation.SetFileName(TEXT("eye.gif"));

   if (MyAnimation.Load()==SUCCESS)
   {
      MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
      for (L_UINT i=0; i<MyAnimation.GetCount(); i++)
      {
         MyAnimation.MoveToFrame(i);
         if (MyAnimation.IsFirstFrame())
         {
            MessageBox(hWndParent, TEXT("First frame..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
         }
         else
            if (MyAnimation.IsLastFrame())
            {
               MessageBox(hWndParent, TEXT("Last frame..."),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
            }
      }
   }
}