LAnimationWindow::GetCurrentIndex

#include "ltwrappr.h"

L_UINT LAnimationWindow::GetCurrentIndex(L_VOID) const

Gets the index of the frame from the bitmap list that is currently displayed.

Returns

The current frame index.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTISI
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::MoveToFrame, LAnimationWindow::GetCount, Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

Implementing Animation

Example

#include < ltlck.h> //Unlock support

L_VOID TestFunction(HWND hWndParent)
{
   LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
   LAnimationWindow MyAnimation;

   WRPUNLOCKSUPPORT();
   MyAnimation.SetFileName(TEXT("eye.gif"));

   if (MyAnimation.Load()==SUCCESS)
   {
      L_TCHAR szStr[255];

      MyAnimation.MoveLastFrame();
      wsprintf(szStr,TEXT("Current Index = %d and Count = %d"),MyAnimation.GetCurrentIndex(), MyAnimation.GetCount());
      MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
   }
}