Check if the paint effects is active or not.
#include "ltwrappr.h"
virtual L_BOOL LBitmapWindow::IsPaintActive(L_VOID)
Value | Meaning |
---|---|
TRUE | Paint Effects is active. |
FALSE | Paint Effects is not active. |
Win32, x64.
class LMyBitmapWindow : public LBitmapWindow
{
public:
L_BOOL IsPaintActive()
{
return LBitmapWindow :: IsPaintActive();
}
};
L_INT LBitmapWindow__IsPaintActiveExample(HWND hWndParent)
{
L_INT nRet;
LMyBitmapWindow LeadBWnd ;
nRet = LeadBWnd.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
if (nRet == SUCCESS)
{
COLORREF PatternBackColor ;
COLORREF PatternForeColor ;
if (LeadBWnd.CreateWnd( hWndParent, TRUE, 0, 0, 100, 100) == NULL)
return 0;
if (LeadBWnd.GetPatternStyle() != EFX_PATTERN_DOWNWARD_DIAG)
LeadBWnd.SetPatternStyle(EFX_PATTERN_DOWNWARD_DIAG) ;
PatternBackColor = LeadBWnd.GetPatternBackColor() ;
// do process on background color
//...
LeadBWnd.SetPatternBackColor(RGB(255,0,255)) ;
//...
PatternForeColor = LeadBWnd.GetPatternForeColor();
// do process on foreground color
//...
LeadBWnd.SetPatternForeColor(RGB(0,255,0)) ;
//...
if (LeadBWnd.GetROP3() != SRCCOPY)
LeadBWnd.SetROP3(SRCCOPY) ;
if (LeadBWnd.IsPaintSizeUseDPIEnabled() == FALSE)
LeadBWnd.EnablePaintSizeUseDPI(TRUE) ;
if (LeadBWnd.IsDrawGradientEnabled() == FALSE)
LeadBWnd.EnableDrawGradient(TRUE) ;
if (LeadBWnd.IsDrawPatternEnabled() == FALSE)
LeadBWnd.EnableDrawPattern(TRUE) ;
if(!LeadBWnd.IsPaintActive())
{
if (LeadBWnd.IsPaintEffectEnabled() == FALSE)
LeadBWnd.EnablePaintEffect(TRUE) ;
if (LeadBWnd.IsPaintTransitionEnabled() == FALSE)
LeadBWnd.EnablePaintTransition(TRUE) ;
}
LeadBWnd.Repaint();
}
else
return nRet;
return SUCCESS ;
}
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