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GaussianCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.Effects Namespace : GaussianCommandBitmapEffect Class





Smooths or blurs an image by applying a Gaussian filter to the specified image.

Syntax

Visual Basic (Declaration) 
Public Class GaussianCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As GaussianCommandBitmapEffect
C# 
public class GaussianCommandBitmapEffect : RasterCommandBitmapEffect 
Managed Extensions for C++ 
public __gc class GaussianCommandBitmapEffect : public RasterCommandBitmapEffect 
C++/CLI 
public ref class GaussianCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

GaussianCommandBitmapEffect ...

Example

Run the GaussianCommandBitmapEffect on an image and apply the Gaussian filter.

Visual BasicCopy Code
Public Sub GaussianCommandBitmapEffectExample(ByVal element As FrameworkElement)
   ' Initialize Effect
   Dim effect As GaussianCommandBitmapEffect = New GaussianCommandBitmapEffect()
   effect.Radius = 10
   element.BitmapEffect = effect

   ' Initialize Animations
   Dim animation1 As Int32Animation = New Int32Animation()
   animation1.From = 1
   animation1.To = 100
   animation1.By = 1
   animation1.Duration = New Duration(TimeSpan.FromSeconds(2.0))
   animation1.AutoReverse = True
   animation1.RepeatBehavior = RepeatBehavior.Forever

   ' Initialize and run Storyboard
   Dim storyboard As Storyboard = New Storyboard()
   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(GaussianCommandBitmapEffect.RadiusProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void GaussianCommandBitmapEffectExample(FrameworkElement element) 

   // Initialize Effect 
   GaussianCommandBitmapEffect effect = new GaussianCommandBitmapEffect(); 
   effect.Radius = 10; 
   element.BitmapEffect = effect; 
 
   // Initialize Animations 
   Int32Animation animation1 = new Int32Animation(); 
   animation1.From = 1; 
   animation1.To = 100; 
   animation1.By = 1; 
   animation1.Duration = new Duration(TimeSpan.FromSeconds(2.0)); 
   animation1.AutoReverse = true; 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
 
   // Initialize and run Storyboard 
   Storyboard storyboard = new Storyboard(); 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(GaussianCommandBitmapEffect.RadiusProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.Effects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 15\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:GaussianCommandBitmapEffect x:Name="MyBitmapEffect" Radius="10" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="Radius" From="1" To="100" Duration="0:0:2" RepeatBehavior="Forever" AutoReverse="True" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • Each pixel in the image is blurred based on neighborhood pixels. The radius value determines the size of the neighborhood to consider when blurring a pixel. The result is a blurred version of the original image.
  • The amount of blur is controlled by specifying the size of the neighborhood used for blurring or smoothing. The value of the Radius property determines the size and values of the mask.

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.Effects.GaussianCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, and Windows Server 2003

See Also