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#1 Posted : Monday, March 17, 2008 12:15:54 AM(UTC)
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Is there a quick way to do this without checking everytime something is repainted?
 

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#2 Posted : Monday, March 17, 2008 4:43:49 AM(UTC)

Adam Boulad  
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Are you using version 15? Also, are you using the DLL API or the C++ Class Library?


You
can use the DISPCONTAINERACTIONCALLBACK Callback Function in API, which will
fire every time you click or drag the mouse. Then you call L_DispContainerIsCellSelected in API.

 
#3 Posted : Monday, March 17, 2008 5:03:11 AM(UTC)
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Im using c# and .Net - is there a way to do the same in .Net
 
#4 Posted : Tuesday, March 18, 2008 4:05:29 AM(UTC)

Adam Boulad  
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The code below detects the mouse up button and returns the selected index of the cell.



//--------------------
medicalViewer1.AddAction((MedicalViewerActionType)101);
medicalViewer1.SetAction((MedicalViewerActionType)101,
MedicalViewerMouseButtons.Right, MedicalViewerActionFlags.Active | MedicalViewerActionFlags.RealTime);
medicalViewer1.UserActionMouseUp  +=new
EventHandler<MedicalViewerMouseEventArgs>(medicalViewer1_UserActionMouseUp);          

 




public void
medicalViewer1_UserActionMouseUp(object sender, MedicalViewerMouseEventArgs e)
{
MessageBox.Show(e.CellIndex.ToString());
}
//--------------------

 
#5 Posted : Wednesday, March 19, 2008 12:13:00 AM(UTC)
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Hey - thanks for the response.

However, when i run this code i tend to get the following error within a few interactions with the medicalViewer.

"Attempted to read or write protected memory. This is often an indication that other memory has been corrupted. "
 
#6 Posted : Wednesday, March 19, 2008 2:30:06 AM(UTC)
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IN case anybody has a similar problem here is the way I implemented this :

//add a listener
m_medicalViewer.CellMouseClick += new EventHandler(m_medicalViewer_CellMouseClick);

void m_medicalViewer_CellMouseClick(object sender, MedicalViewerCellMouseEventArgs e)
{
int currentSelectedCell = this.getCellPosition(GetSelectedCell());
if (m_LastSelectedCell != currentSelectedCell)
{
SELECTED CELL HAS CHANGED
}
}
 
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