


public virtual ImageViewerInteractiveMode WorkingInteractiveMode {get;}
Public Overridable ReadOnly Property WorkingInteractiveMode As ImageViewerInteractiveMode
public virtual ImageViewerInteractiveMode WorkingInteractiveMode {get;}
@property (nonatomic,retain,readonly) LTImageViewerInteractiveMode* workingInteractiveMode;
public ImageViewerInteractiveMode getWorkingInteractiveMode()
get_WorkingInteractiveMode();
ImageViewer will hook to the ImageViewerInteractiveMode.WorkStarted and ImageViewerInteractiveMode.WorkCompleted of the interactive modes set in MouseWheelInteractiveMode or TouchInteractiveMode. When work starts or completes, the WorkingInteractiveModeChanged event fires and the value of WorkingInteractiveMode updates accordingly.
Use WorkingInteractiveMode to perform any custom action required by your application.
Copy Code
using Leadtools;
using Leadtools.Codecs;
using Leadtools.Controls;
[TestMethod]
public void WorkingInteractiveModeExample()
{
// Pan Zoom interactive mode is set in other parts of this demo
// Hook to WorkingInteractiveMode of the _viewer
_viewer.WorkingInteractiveModeChanged += _viewer_WorkingInteractiveModeChanged;
string content;
// This will be used by mouse and touch, so delcare it here once
ImageViewerPanZoomInteractiveMode zoomPan = new ImageViewerPanZoomInteractiveMode();
_viewer.TouchInteractiveMode = zoomPan;
content = "Touch and drag to pan, pinch to zoom";
_infoLabel.Text = content;
}
void _viewer_WorkingInteractiveModeChanged(object sender, EventArgs e)
{
// Get the current working interactive mode
ImageViewerInteractiveMode interactiveMode = _viewer.WorkingInteractiveMode;
if (interactiveMode != null)
{
_infoLabel.Text = _infoLabel.Text + " - " + interactiveMode.Name + " is working";
}
else
{
_infoLabel.Text = _infoLabel.Text + " - finished working";
}
}