LJp2FileFormat::ReadGMLDataMemory
#include "ltwrappr.h"
L_INT LJp2FileFormat::ReadGMLDataMemory(pBuffer, uBufferSize, pGMLData)
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L_UINT8 * pBuffer; |
/* pointer to a JPEG 2000 file in memory */ |
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L_SIZE_T uBufferSize; |
/* file size in bytes*/ |
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pL_JP2_GMLDATA pGMLData; |
/* pointer to the L_JP2_GMLDATA structure*/ |
Reads GML data stored in a JPEG 2000 file in memory.
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Parameter |
Description |
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pBuffer |
Pointer to a JPEG 2000 file in memory. |
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uBufferSize |
Size of the JPEG 2000 file in bytes. |
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pGMLData |
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file. |
Returns
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SUCCESS |
The function was successful. |
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< 1 |
An error occurred. Refer to Return Codes. |
Comments
LJp2FileFormat::ReadGMLDataMemory reads GML data stored in a JPEG 2000 file in memory. You must free this structure by calling the LJp2FileFormat::FreeGMLData function.
Required DLLs and Libraries
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LTJP2 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
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Functions: |
LJp2FileFormat::FreeGMLData, LJp2FileFormat::ReadGMLData, LJp2FileFormat::AppendGMLData, LJp2FileFormat::AppendGMLDataMemory |
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Topics: |
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Example
This example reads GML data stored in JPEG 2000 file format
L_LTJP2SAM_CLIB L_INT LJp2FileFormat__ReadGMLDataMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize)
{
LJp2FileFormat Engine;
L_JP2_GMLDATA GMLData;
/*Read GML data*/
GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
Engine.ReadGMLDataMemory( pFileBuffer, uFileSize, &GMLData);
/*Free GML data*/
Engine.FreeGMLData( &GMLData);
return SUCCESS;
}