L_Jp2ReadGMLDataMemory
#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2ReadGMLDataMemory(hJp2, pBuffer, uBufferSize, pGMLData)
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L_HJP2 hJp2; |
/* JPEG 2000 engine handle */ |
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L_UINT8 * pBuffer; |
/* pointer to a JPEG 2000 file in memory */ |
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L_SIZE_T uBufferSize; |
/* file size in bytes */ |
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pL_JP2_GMLDATA pGMLData; |
/* pointer to the L_JP2_GMLDATA structure */ |
Reads GML data stored in a JPEG 2000 file in memory.
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Parameter |
Description |
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hJp2 |
JPEG 2000 engine handle. |
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pBuffer |
Pointer to a JPEG 2000 file in memory. |
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uBufferSize |
Size of the JPEG 2000 file in bytes. |
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pGMLData |
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file. |
Returns
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SUCCESS |
The function was successful. |
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< 1 |
An error occurred. Refer to Return Codes. |
Comments
L_Jp2ReadGMLDataMemory reads GML data stored in a JPEG 2000 file in memory. You must free this structure by calling the L_Jp2FreeGMLData function.
Required DLLs and Libraries
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LTJP2 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Windows 2000 / XP/Vista.
See Also
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Functions: |
L_Jp2FreeGMLData, L_Jp2ReadGMLData, L_Jp2AppendGMLData, L_Jp2AppendGMLDataMemory |
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Topics: |
Programming
with JPEG 2000 Features |
Example
This example reads GML data stored in JPEG 2000 file format
L_LTJP2TEX_API L_INT Jp2ReadGMLDataMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize)
{
L_HJP2 hEngine;
L_JP2_GMLDATA GMLData;
/*Create JPEG 2000 engine handle*/
hEngine = L_Jp2Create();
/*Read GML data*/
GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
L_Jp2ReadGMLDataMemory(hEngine, pFileBuffer, uFileSize, &GMLData);
/*Free GML data*/
L_Jp2FreeGMLData(hEngine, &GMLData);
/*Destroy engine handle*/
L_Jp2Destroy(hEngine);
return SUCCESS;
}