| 
   Available in LEADTOOLS Medical Imaging toolkits.  | 
LDicomDS::GetOverlayBitmapList
#include "ltdic.h"
L_UINT16 LDicomDS::GetOverlayBitmapList(uOverlayIndex, hList, uOverlayFrameIndex, uCount, uFlags)
| 
 L_UINT uOverlayIndex;  | 
 /* index */  | 
| 
 HBITMAPLIST hList;  | 
 /* handle */  | 
| 
 L_UINT32 uOverlayFrameIndex;  | 
 /* position of the first frame */  | 
| 
 L_UINT32 uCount;  | 
 /* number of frames */  | 
| 
 L_UINT uFlags;  | 
 /* reserved for future use */  | 
Loads the bitmap list with frames from the "Overlay Data" (60xx, 3000) element.
| 
 Parameter  | 
 Description  | 
| 
 uOverlayIndex  | 
 The index of the overlay for which to get the frames. This index is zero-based.  | 
| 
 hList  | 
 Handle to the list of bitmaps.  | 
| 
 uOverlayFrameIndex  | 
 Position of the first frame to be loaded. Use zero-based indexing. For example, if there are 5 bitmaps in a list, the index of the last one is 4.  | 
| 
 uCount  | 
 Number of frames to load into the bitmap list.  | 
| 
 uFlags  | 
 Reserved for future use. Pass 0.  | 
Returns
| 
 0  | 
 The function was successful.  | 
| 
 > 0  | 
 An error occurred. Refer to Return Codes.  | 
Comments
Before calling this function you must call LDicomDS::GetOverlayAttributes. The nNumFramesInOverlay member of the OVERLAYATTRIBUTES structure will be updated with the number of frames under an overlay.
As an example, if you wish to load 5 frames starting with the 1st frame in the "Overlay Data", call this function with uOverlayFrameIndex set to 0 and uCount set to 5.
Required DLLs and Libraries
| 
 LTDIC For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application  | 
See Also
Example
This function will load frames of an overlay into a bitmap list.
L_INT LDicomDS_GetOverlayBitmapListExample(LDicomDS        &InDS,// Input dataset
                                               HBITMAPLIST     hList,//Bitmap list to be populated
                                               L_TCHAR*        pActivationLayer,//Retrieve activation layer if needed
                                               L_UINT          uLength//Length of input buffer
                                               )
{
   L_INT                nRet;
   OVERLAYATTRIBUTES    OverlayAttributes = {0};
   L_INT                GroupNumber=0; 
   L_BOOL               IsOverlayInDataset = FALSE; 
   //(1)Sanity Check ! 
   if(hList == NULL) 
   {
      return DICOM_ERROR_NULL_PTR;
   }
   // Get activation layer
   if(pActivationLayer && uLength) 
   {
      nRet = InDS.GetOverlayActivationLayer (0,pActivationLayer,uLength); 
      if(nRet != DICOM_SUCCESS)
         return nRet;
   }
   nRet = InDS.GetOverlayAttributes (  0, 
                                      &OverlayAttributes, 
                                      sizeof(OverlayAttributes), 
                                      &GroupNumber,  
                                      &IsOverlayInDataset, 
                                      0); 
   if(nRet != DICOM_SUCCESS)
      return nRet;
   return InDS.GetOverlayBitmapList (0, 
                                    hList, 
                                    0, 
                                    OverlayAttributes.nNumFramesInOverlay, 
                                    0);
}