| Visual Basic (Declaration) | |
|---|---|
<FlagsAttribute()> Public Enum NoiseLayoutBitmapEffectsType Inherits Enum | |
| Visual Basic (Usage) | Copy Code |
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| C# | |
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[FlagsAttribute()] public enum NoiseLayoutBitmapEffectsType : Enum | |
| Managed Extensions for C++ | |
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[FlagsAttribute()] __value public enum NoiseLayoutBitmapEffectsType : public Enum | |
| C++/CLI | |
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[FlagsAttribute()] public enum class NoiseLayoutBitmapEffectsType : public Enum | |
| XAML Attributes Usage | |
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<object property=EnumerationValue .../> | |
| Member | Description |
|---|---|
| PF_Pure | Produce noise as a new image. |
| PF_Combine | Combine the noise and the image pixels using the Opacity value. |
| PF_Difference | Apply the difference between the noise and the image pixels. |
| PF_Circle | Lay out the noise in concentric circles. Set the center for the circle using xCircle and yCircle. |
| PF_Line | Lay out the noise in lines at a 45 degree angle. |
| PF_Random | Lay out the noise randomly. |
You can use a bitwise OR (|) to specify one flag from each group.
| Group | Flags |
| Flags that indicate how to apply the effect | PF_Pure, PF_Combine, PF_Difference |
| Flags that indicate which layout pattern to use for the noise | PF_Circle, PF_Line, PF_Random |
System.Object
System.ValueType
System.Enum
Leadtools.Windows.Media.Effects.SpecialEffects.NoiseLayoutBitmapEffectsType
Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, and Windows Server 2003
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