LVectorClone::UnlockObject

#include "ltwrappr.h"

virtual L_INT LVectorClone::UnlockObject(pClone)

pVECTORCLONE pClone;

/* pointer to a vector object */

Sets the object information of the class object. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter

Description

pClone

Pointer to a VECTORCLONE structure that contains the vector object information to set.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function is used to update the object information of the class object.

To use this method, declare a variable of type VECTORCLONE and pass the address to the LVectorClone::LockObject () function. After modifying the vector object settings, call LVectorClone::UnlockObject (). LVectorClone::LockObject () and LVectorClone::UnlockObject () should always be called in pairs.

Before an object has been added to the LVectorBase object, using LVectorBase::AddObject or LVectorLayer::AddObject, LVectorClone::UnlockObject() can be used to change ALL properties of an object. However, once the object has been added to the LVectorBase object, the VECTORCLONE.Object member cannot be changed using LVectorClone::UnlockObject().

To get the current object information for a class object, call LVectorClone::LockObject.

LVectorClone::LockObject and LVectorClone::UnlockObject must be called in pairs.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorClone::LockObject

Topics:

Working with Vector Objects

Example

For an example, refer to LVectorClone::SetGroup.