LBitmap::DisplaceMap

#include "ltwrappr.h"

L_INT LBitmap::DisplaceMap(phDisplacementMap, uHorzFact, uVertFact, crFill, uFlags)

L_INT LBitmap::DisplaceMap(plDisplacementMap, uHorzFact, uVertFact, crFill, uFlags)

pBITMAPHANDLE phDisplacementMap;

/* pointer to the displacement bitmap handle */

LBitmapBase * plDisplacementMap;

/* pointer to LBitmapBase class object*/

L_UINT uHorzFact;

/* horizontal shift factor*/

L_UINT uVertFact;

/* vertical shift factor*/

COLORREF crFill;

/* fill color */

L_UINT uFlags;

/* flags */

Displaces bitmap pixels horizontally and vertically according to the values of the displacement map image. This function is available in the Raster Pro and above toolkits.

Parameter

Description

phDisplacementMap

Pointer to the bitmap handle that references the displacement map bitmap.

plDisplacementMap

Pointer to LBitmapBase class object that references the displacement map bitmap.

uHorzFact

Horizontal displacement factor, in percent of the bitmap dimensions. The valid range is from 0 to 100.

uVertFact

Vertical displacement factor, in percent of the bitmap dimensions. The valid range is from 0 to 100.

crFill

The COLORREF value that specifies the fill color for any exposed areas. You can specify a COLORREF value, such as the return value of the Windows RGB macro, or you can use the PALETTEINDEX macro to specify a palette color.

uFlags

Flags that indicate how to handle exposed areas, and the way to use the displacement map image. You can use a bitwise OR (|) to specify one flag from each group.

The following are the flags that indicate how to handle exposed areas:

 

Value

Meaning

 

FILL_CLR

[0x0000] Fill any exposed areas with crFill

 

FILL_RPT

[0x0001] Stretch the image edges to fill the exposed area.

 

FILL_NOCHG

[0x0002] Leave the exposed area as is, without changing it.

 

FILL_WRAP

[0x0003] Fill any exposed area with the opposite side of the image.

 

The following are the flags that indicate the way to use the displacement map image:

 

Value

Meaning

 

DSPL_STRETCH

[0x0000] Stretch the displacement map image over the entire image area.

 

DSPL_TILE

[0x0010] Repeat the displacement map image to cover the image area.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This effect shifts image pixels according to the values of the displacement map. Red values in the displacement map shift the original pixels horizontally. Green values in the displacement map shift the original values vertically. Blue values are ignored. A displacement map value of 128 means not to shift anything. A displacement map value of 0 means to shift pixels the complete vertical or horizontal percentage, to the left or down. A displacement map value of 255 means to shift pixels the complete vertical or horizontal percentage, to the right or up.

Displacement maps modify the geometry of the object. As a result, pixel shifts and forms may be added to the image, and the image may be warped or distorted.

As an example, if you use the following image:

image\ColorBalance_Befor_1.gif

And you were to use the following bitmap as your displacement map:

image\displacementmap.gif

And you were to call LBitmap::DisplaceMap using the following settings:

Parameter

Value

uHorzFact

17

uVertFact

24

crFill

NA

uFlags

FILL_NOCHG | DSPL_STRETCH

The following figure results:

image\displacementmapafter.gif

If the bitmap has a region, the effect will be applied on the region only.

This function supports 12- and 16-bit grayscale and 48- and 64-bit color images. Support for 12- and 16-bit grayscale and 48- and 64-bit color images is available only in the Document/Medical toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

Required DLLs and Libraries

LTIMG

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmap::AddNoise, LBitmap::Emboss, LBitmap::Mosaic, LBitmap::MotionBlur, LBitmap::Oilify, LBitmap::Posterize, LBitmap::RemoveRedeye, LBitmap::Solarize, LBitmapBase::Underlay, LBitmap::BumpMap, LBitmap::Cubism, LBitmap::DrawStar, LBitmap::FreePlaneBend, LBitmap::FreeRadBend, LBitmap::Dry, LBitmap::GlowFilter, LBitmap::Ocean, LBitmap::GlassEffect, LBitmap::LensFlare, LBitmap::Light, LBitmap::PlaneBend, LBitmap::Plane, LBitmap::SampleTarget, LBitmap::Tunnel, LBitmap::Bending, LBitmap::Cylindrical, LBitmap::FreeHandShear, LBitmap::FreeHandWave, LBitmap::Impressionist, LBitmap::Pixelate, LBitmap::Polar, LBitmap::Punch, LBitmap::RadialBlur, LBitmap::RadWave, LBitmap::Ripple, LBitmap::Spherize, LBitmap::Swirl, LBitmap::Wave, LBitmap::Wind, LBitmap::ZoomBlur, LBitmap::ZoomWave

Topics:

Raster Image Functions: Doing Geometric Transformations

 

Applying Artistic Effects

 

Processing an Image

 

Raster Image Functions: Processing an Image

 

Raster Image Functions: Combining Images

 

Raster Image Functions: Functions Where the Region Preempts the Bitmap

 

Raster Image Functions: Artistic Effects

Example

This example is for LBitmap::DisplaceMap(plDisplacementMap, uHorzFact, uVertFact, crFill, uFlags)

   LBitmap btmp ;
   LBitmap LeadBitmap;
   L_INT n = LeadBitmap.Load(TEXT("C:\\IMAGE4.CMP"), 0,ORDER_BGR);
   n = btmp.Load(TEXT("displacementmap.bmp"),0,ORDER_BGR) ;
   /* Shift the image according to the displacement map*/
   LeadBitmap.DisplaceMap(&btmp, 5, 5, RGB(0,0,0), FILL_CLR|DSPL_TILE);

 

This example is for LBitmap::DisplaceMap(phDisplacementMap, uHorzFact, uVertFact, crFill, uFlags)

   LBitmap btmp ;
   LBitmap LeadBitmap;
   L_INT n = LeadBitmap.Load(TEXT("C:\\IMAGE4.CMP"), 0,ORDER_BGR);
   n = btmp.Load(TEXT("displacementmap.bmp"),0,ORDER_BGR) ;
   /* Shift the image according to the displacement map*/
   LeadBitmap.DisplaceMap(btmp.GetHandle(), 5, 5, RGB(0,0,0), FILL_CLR|DSPL_TILE);