LAnimationWindow::MoveLastFrame

#include "ltwrappr.h"

L_INT LAnimationWindow::MoveLastFrame(L_VOID)

Moves to the last frame in the animation object.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

You can use this function, if the animation in not currently playing, to move to the last item in the bitmap list.

The last bitmap becomes the active bitmap and is displayed. If animation events are enabled, this function triggers the EVENT_MOVE_LAST event.

Required DLLs and Libraries

LTDIS
LTDLG
LTEFX
LTFIL
LTIMG
LTISI
LTSCR
LTTWN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LAnimationWindow::LAnimationWindow, LAnimationWindow::IsPlaying, LAnimationWindow::MoveFirstFrame, LAnimationWindow::MoveNextFrame, LAnimationWindow::MovePreviousFrame, LAnimationWindow::MoveToFrame, LAnimationWindow::AnimateEvent , Class Members

Example

#include < ltlck.h> //Unlock support

L_VOID TestFunction(HWND hWndParent)
{
   
LBase::LoadLibraries(LT_ALL_LEADLIB); //make sure all libraries are loaded
   
LAnimationWindow MyAnimation;

   
WRPUNLOCKSUPPORT();
   
MyAnimation.SetFileName(TEXT("eye.gif"));

   
if (MyAnimation.Load()==SUCCESS)
   
{
      
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
      
if (MyAnimation.MoveLastFrame()==SUCCESS)
      
{
         
MessageBox(hWndParent, TEXT("This is the last frame"),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
      
}
      
else
         
MessageBox(hWndParent, TEXT("Failed to move to last frame"),TEXT("Example"), MB_OK | MB_ICONINFORMATION);
   
}
}