LAnimationWindow::EnablePlayWhileLoad
#include "ltwrappr.h"
L_BOOL LAnimationWindow::EnablePlayWhileLoad(bEnable=TRUE)
| L_BOOL bEnable; | /* flag that indicates whether to enable the play while load feature */ | 
Enables or disables the play while load feature.
| Parameter | Description | |
| bEnable | Flag that indicates whether to enable the play while load feature. Possible values are: | |
| 
 | Value | Meaning | 
| 
 | TRUE | Enable the play while load feature. | 
| 
 | FALSE | Disable the play while load feature. | 
Returns
The previous state.
Comments
If play while load is enabled, an animation file will be played while it is being loaded. Each loaded page is displayed directly after it is loaded.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | LAnimationWindow::LAnimationWindow, LFile::LoadFile, LAnimationWindow::Load, LAnimationWindow::SetBitmapList, LAnimationWindow::IsPlayWhileLoadEnabled, Class Members | 
| Topics: | 
Example
#include <ltlck.h> //Unlock support
class MyClass : public LAnimationWindow
{
   public :
      virtual L_VOID AnimateEvent(L_INT nEvent,L_INT 
 nFrameNumber)
      {
         switch (nEvent)
         {
            case 
 EVENT_PLAYSTATE_WAITDELAY:
               if 
 (GetRemainingDelay()>1)
                  break;
            case 
 EVENT_PLAYSTATE_WAITINPUT :
               CancelWait();
            break;
         }
         //call base class
         LAnimationWindow::AnimateEvent(nEvent, 
 nFrameNumber);
      }
};
L_VOID TestFunction(HWND hWndParent)
{
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
 //make sure all libraries are loaded
   WRPUNLOCKSUPPORT(); //unlock GIF support
   MyClass MyAnimation;
   MyAnimation.SetFileName(TEXT("image1.gif"));
   MyAnimation.CreateWnd(hWndParent,0, 
 WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
   MyAnimation.EnableAnimateEvent(); 
 //Allow user to receive events
   //Enable play-while-load feature
   if (!MyAnimation.IsPlayWhileLoadEnabled())
   MyAnimation.EnablePlayWhileLoad();
   MyAnimation.EnableAutoErrorDisplay(TRUE);
   if (MyAnimation.Load()!=SUCCESS)
   {
      return;
   }
   MessageBox(hWndParent, TEXT("Finished loading..."),TEXT("Example"), 
 MB_OK | MB_ICONINFORMATION);
}