LBitmapWindow::SetROP3
#include "ltwrappr.h"
L_VOID LBitmapWindow::SetROP3(uROP3)
| L_UINT32 uROP3; | /* windows ROP code for display */ | 
Sets the Windows ROP3 code to use when painting.
| Parameter | Description | 
| uROP3 | The Windows ROP code that determines how the bitmap is updated. This parameter takes the same codes as the Windows BitBlt function. For ordinary painting, use SRCCOPY. | 
Returns
None
Comments
The default (for normal painting) is SRCCOPY. You can specify any of the ROP3 codes that the Windows BitBlt function uses.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
See Also
| Functions: | |
| Topics: | 
Example
L_INT MyFunc(HWND hWndParent)
{
   LBitmapWindow  LeadBWnd ;
   if (LeadBWnd.Load(TEXT("image1.cmp")) == SUCCESS)
   {
      COLORREF   PatternBackColor ;
      COLORREF   PatternForeColor ;
      if (LeadBWnd.CreateWnd( hWndParent, TRUE, 0, 0, 100, 100) == NULL)
         return 0;
      
      if (LeadBWnd.GetPatternStyle() != EFX_PATTERN_DOWNWARD_DIAG)
         LeadBWnd.SetPatternStyle(EFX_PATTERN_DOWNWARD_DIAG) ;
      PatternBackColor = LeadBWnd.GetPatternBackColor() ;
      // do process on background color
      //...
      LeadBWnd.SetPatternBackColor(RGB(255,0,255)) ;
      //...
      PatternForeColor = LeadBWnd.GetPatternForeColor();
      // do process on foreground color
      
      //...
      LeadBWnd.SetPatternForeColor(RGB(0,255,0)) ;
      //...
      if (LeadBWnd.GetROP3() != SRCCOPY)
         LeadBWnd.SetROP3(SRCCOPY) ;
      if (LeadBWnd.IsPaintSizeUseDPIEnabled() == FALSE)
         LeadBWnd.EnablePaintSizeUseDPI(TRUE) ;
      if (LeadBWnd.IsDrawGradientEnabled() == FALSE)
         LeadBWnd.EnableDrawGradient(TRUE) ;
      if (LeadBWnd.IsDrawPatternEnabled() == FALSE)
         LeadBWnd.EnableDrawPattern(TRUE) ;
      if (LeadBWnd.IsPaintEffectEnabled() == FALSE)
         LeadBWnd.EnablePaintEffect(TRUE) ;
      if (LeadBWnd.IsPaintTransitionEnabled() == FALSE)
         LeadBWnd.EnablePaintTransition(TRUE) ;
      LeadBWnd.Repaint();
   }
   return SUCCESS ;
}