LBitmapWindow::EnablePaintSizeUseDPI
#include "ltwrappr.h"
L_BOOL LBitmapWindow::EnablePaintSizeUseDPI(bPaintSizeUseDPI)
| L_BOOL bPaintSizeUseDPI; | /* flag that indicates whether to paint the bitmap using the DPI settings */ | 
Enables or disables bitmap painting using the DPI settings.
| Parameter | Description | |
| bPaintSizeUseDPI | Flag that indicates whether to paint the bitmap using the DPI settings. Possible values are: | |
| 
 | Value | Meaning | 
| 
 | TRUE | Paint the bitmap using its DPI settings. | 
| 
 | FALSE | Paint the bitmap using the bitmap’s original height and width. | 
Returns
The previous state.
Comments
If enabled, the bitmap window will account for the physical resolution of the bitmap when displaying it.
The physical resolution of a bitmap is measured in dots per inch (DPI). Some images have different horizontal and vertical resolutions (for example: 300 by 600). In such cases, the displayed images will appear elongated if you do not account for the resolution.
This setting is disabled by default.
Required DLLs and Libraries
| LTDIS For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
$See Also
| Functions: | 
Example
For an example, refer to LBitmapWindow::SetROP3.