Appends boxes of uBoxType to the file in buffer.
#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2AppendBoxesMemory(hJp2, pBuffer, uBufferSize, lpOutBuffer, puOutBufferSize, uBoxType, pBoxes, uNumOfBoxes)
JPEG 2000 engine handle that was created by the L_Jp2Create function.
Pointer to a JPEG 2000 file in the memory.
Size of the JPEG 2000 file in bytes.
Pointer to a pointer to be updated with an array of bytes that contains a JPEG 2000 file with new appended boxes. You must free this buffer by calling the Windows GlobalFree() function.
Address of a variable to be updated with the size of the output memory buffer in bytes.
Type of the boxes to be appended.
Point to an array of boxes of type uBoxType
.
Number of boxes in the array.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
The L_Jp2AppendBoxesMemory appends JPEG 2000 boxes to a file in memory buffer.
Win32, x64.
This example appends a box to already existing JPEG 2000 file.
L_INT Jp2AppendBoxesMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize, L_UINT8** lpOutBuffer, L_SIZE_T* puOutSize, L_UINT8* pXMLData, L_SIZE_T uSize)
{
L_HJP2 hEngine;
L_INT nRet;
L_JP2_XML_BOX XMLBox;
// Create JPEG 2000 engine handle
hEngine = L_Jp2Create();
// Create an XML box
XMLBox.uStructSize = sizeof(L_JP2_XML_BOX);
XMLBox.pData = pXMLData;
XMLBox.uDataSize = uSize;
// Append XML box to a JPX file
nRet = L_Jp2AppendBoxesMemory(hEngine, pFileBuffer, uFileSize, lpOutBuffer, puOutSize, L_JP2B_XML, &XMLBox, 1);
if (nRet != SUCCESS)
return nRet;
// Destroy engine handle
nRet = L_Jp2Destroy(hEngine);
if (nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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