public bool NoDiskMemory { get; set; }
@property (nonatomic, assign) BOOL noDiskMemory;
public boolean getNoDiskMemory()
public void setNoDiskMemory(boolean value)
NoDiskMemory # get and set (CodecsLoadOptions)
Value | Description |
---|---|
true | To prevent loading the image using disk memory. |
false | To enable loading the image using disk memory. The default value is false. |
When using tiled memory, the image data is stored in disk and not in conventional memory. Setting the value of this property to true will prevent the image from being created in disk.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.Core;
public void DiskMemoryExample()
{
RasterCodecs codecs = new RasterCodecs();
string fileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1.cmp");
// first, load the image using the default
RasterImage image = codecs.Load(fileName);
// make sure the image uses conventional memory
if (image.IsConventionalMemory)
Debug.WriteLine("This image uses conventional memory");
else
Debug.WriteLine("This should not happen!!");
image.Dispose();
// now, load the same image this time using disk memory
codecs.Options.Load.DiskMemory = true;
codecs.Options.Load.NoDiskMemory = false;
codecs.Options.Load.NoTiledMemory = false;
codecs.Options.Load.TiledMemory = false;
image = codecs.Load(fileName, 0, CodecsLoadByteOrder.BgrOrGray, 1, 1);
codecs.Options.Load.Reset();
// make sure the image uses unmanaged memory
if (image.IsDiskMemory)
Debug.WriteLine("This image uses disk memory");
else
Debug.WriteLine("This should not happen!!");
// Clean up
image.Dispose();
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images";
}
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