#include "ltwrappr.h"
virtual L_INT LVectorBase::SetViewport(pViewport)
Sets the current view port.
Pointer to a RECT structure that contains data on the new view port.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Use this function to set the view port associated with a vector.
If the vector is attached to a window, you must call this function when processing WM_SIZE messages, since the VECTOR library needs to know when the double buffer mode is selected.
This function, along with LVectorBase::SetCamera are required to complete the projection process from a vector image onto a 2D surface.
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