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#1 Posted : Wednesday, November 1, 2017 12:41:49 PM(UTC)


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The LEADTOOLS BumpMapCommand can be used to integrate an existing bump map with its corresponding texture map. Other parameters can be set as well, such as the brightness and direction of the light source. For more information on parameters, see the documentation page.

Here's an example that shows the BumpMapCommand in action:


         using (RasterCodecs codecs = new RasterCodecs())
            RasterImage image = codecs.Load(@"brick.jpg");
            RasterImage bumpmap = codecs.Load(@"brick-bmp.jpg");

            BumpMapCommand bmc = new BumpMapCommand();
            bmc.Azimuth = 5;
            bmc.Brightness = 20;
            bmc.BumpImage = bumpmap;
            bmc.BumpPoint = new LeadPoint(0, 0);
            bmc.Depth = 3;
            bmc.DestinationPoint = new LeadPoint(0, 0);
            bmc.Elevation = 20;
            bmc.Intensity = 0;
            bmc.LookupTable = null;
            bmc.Tile = true; 

            codecs.Save(image, @"brick-bumpmapped.jpg", image.OriginalFormat, 0);

I've attached the input and output images generated. The output can be modified by adjusting the parameters.

File Attachment(s):
brick.zip (263kb) downloaded 196 time(s).

Edited by moderator Wednesday, November 1, 2017 8:10:57 PM(UTC)  | Reason: Not specified

Nick Crook
Developer Support Engineer
LEAD Technologies, Inc.

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