public void StartCompress(
int width,
int height,
int bitsPerPixel,
RasterByteOrder order,
RasterViewPerspective viewPerspective,
int inputDataLength,
byte[] outputData,
int outputDataIndex,
int outputDataLength,
CodecsCompression compression,
CodecsCompressDataCallback callback
)
public void startCompress(
int width,
int height,
int bitsPerPixel,
RasterByteOrder order,
RasterViewPerspective viewPerspective,
int inputDataLength,
byte[] outputData,
int outputDataIndex,
int outputDataLength,
CodecsCompression compression,
CodecsCompressDataListener callback)
public:
void StartCompress(
int width,
int height,
int bitsPerPixel,
RasterByteOrder order,
RasterViewPerspective viewPerspective,
int inputDataLength,
array<byte>^ outputData,
int outputDataIndex,
int outputDataLength,
CodecsCompression compression,
CodecsCompressDataCallback^ callback
)
def StartCompress(self,width,height,bitsPerPixel,order,viewPerspective,inputDataLength,outputData,outputDataIndex,outputDataLength,compression,callback):
width
The image being compressed width in pixels.
height
The image being compressed height in pixels.
bitsPerPixel
The image being compressed bits/pixel value.
order
The image being compressed byte order.
viewPerspective
The image being compressed view perspective value.
inputDataLength
Size in bytes of the input image data.
outputData
Array of bytes which will be filled with the compressed data.
outputDataIndex
Index into outputData where the compressed data should be inserted.
outputDataLength
Size of outputData in bytes.
compression
Type of compression to use. Valid values are:
Value | Meaning |
---|---|
CodecsCompression.Cmp | LEAD CMP compression format |
CodecsCompression.Jpeg444 | JPEG File Interchange Format using YUV 4:4:4 color spacing |
CodecsCompression.Jpeg422 | JPEG File Interchange Format using YUV 4:2:2 color spacing |
CodecsCompression.Jpeg411 | JPEG File Interchange Format using YUV 4:1:1 color spacing |
CodecsCompression.TifJpeg444 | JPEG JTIF using YUV 4:4:4 color spacing |
CodecsCompression.TifJpeg422 | JPEG JTIF using YUV 4:2:2 color spacing |
CodecsCompression.TifJpeg411 | JPEG JTIF using YUV 4:1:1 color spacing |
CodecsCompression.Lead0 | LEAD 1 bit, lossless compression |
CodecsCompression.Lead1 | LEAD 1 bit, excellent compression |
CodecsCompression.TiffCcitt | TIFF CCITT |
CodecsCompression.TiffCcittG3Fax1Dim | CCITT Group 3 one dimensional |
CodecsCompression.TiffCcittG3Fax2Dim | CCITT Group 3 two dimensional |
CodecsCompression.TiffCcittG4Fax | CCITT Group 4 two dimensional |
callback
The callback method responsible for writing or handling the compressed data.
This method initializes the buffered compression engine. The compression is then carried out using the Compress method. It is ended by the StopCompress method.
If order is set to RasterByteOrder.Bgr and viewPerspective is RasterViewPerspective.TopLeft then the data that you put into the input buffer must be RasterByteOrder.Bgr and loaded from top left.
The compression process starts after the first call to Compress. The callback is called when the output buffer is filled with compressed data or after completing the compression process. callback is responsible for emptying the output buffer - storing it, sending it, or doing other processing.
The following is a flow chart that shows the relationship of these methods:
Call StopCompress to end the compression process started by a call to StartCompress.
The quality factor of the compressed data is obtained as follows:
This method does not support signed data images.
This example demonstrates low-level image compression using StartCompress, Compress and StopCompress. The callback method for writing the output is included at the end of the example
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.Color;
using Leadtools.Svg;
public void CompressExample()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1.cmp");
string destFileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1_CompressData.cmp");
// Load the image to at 24-bits per pixel
RasterImage image = codecs.Load(srcFileName, 24, CodecsLoadByteOrder.Bgr, 1, 1);
if (image.ViewPerspective != RasterViewPerspective.TopLeft)
image.ChangeViewPerspective(RasterViewPerspective.TopLeft);
// Create the output file
_compressStream = File.Create(destFileName);
// Calculate the bytes per line in the input buffer, without padding
int lineBytes = image.Width * 3;
// Allocate a buffer for the incoming uncompressed data. Note that we
// are compressing 16 lines at a time. You should always use multiples of 16
byte[] inBuffer = new byte[16 * lineBytes];
// Allocate an output buffer. This is where the compressed data will
// go. Note that this allocates 1024-byte packets.
byte[] outBuffer = new byte[1024];
// Lock down the image
image.Access();
// Initialize the compression engine
codecs.Options.Jpeg.Save.CmpQualityFactorPredefined = CodecsCmpQualityFactorPredefined.QualityAndSize;
codecs.StartCompress(
image.Width,
image.Height,
image.BitsPerPixel,
image.Order,
image.ViewPerspective,
16 * lineBytes,
outBuffer,
0,
outBuffer.Length,
CodecsCompression.Cmp,
CodecsCompressDataCallback);
// Compress the data
int i = 0;
while (i < image.Height) // i is incremented at the end
{
// Compression of the 16-line chunk starts here
int j = 0;
int inBufferIndex = 0;
while ((i + j) < image.Height && j < 16)
{
// Get one line at time
image.GetRow(i + j, inBuffer, inBufferIndex, lineBytes);
// Move to next line
inBufferIndex += lineBytes;
j++;
}
// This is the main function that will do the actual Compression
codecs.Compress(inBuffer, 0);
i += 16;
}
// Reset the compression engine
codecs.StopCompress();
// Release the image and close the file
image.Release();
_compressStream.Close();
// Clean up
codecs.Dispose();
}
FileStream _compressStream;
byte[] _compressBuffer;
bool CodecsCompressDataCallback(int width, int height, int bitsPerPixel, RasterByteOrder order, RasterViewPerspective viewPerspective, RasterNativeBuffer buffer)
{
// Write data to the file
if (_compressBuffer == null || _compressBuffer.Length < buffer.Length)
_compressBuffer = new byte[(int)buffer.Length];
Marshal.Copy(buffer.Data, _compressBuffer, 0, (int)buffer.Length);
_compressStream.Write(_compressBuffer, 0, (int)buffer.Length);
return true;
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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