Dialog Strings

The following strings can be accessed and modified using LVectorDialog::GetString and LVectorDialog::SetString.

Generic control strings

Value String
VECTOR_DLGSTR_BUTTON_OK "OK"
VECTOR_DLGSTR_BUTTON_CANCEL "Cancel"
VECTOR_DLGSTR_BUTTON_HELP "Help"
VECTOR_DLGSTR_CHECK_PREVIEW "Preview"

Transform dialog

Value String
VECTOR_DLGSTR_TRANSFORM_SCALE_CAPTION "Scale"
VECTOR_DLGSTR_TRANSFORM_ROTATE_CAPTION "Rotate"
VECTOR_DLGSTR_TRANSFORM_TRANSLATE_CAPTION "Translate"
VECTOR_DLGSTR_TRANSFORM_CAMERA_CAPTION "Camera"
VECTOR_DLGSTR_TRANSFORM_BUTTON_XUP "+ X"
VECTOR_DLGSTR_TRANSFORM_BUTTON_XDOWN "- X"
VECTOR_DLGSTR_TRANSFORM_BUTTON_YUP "+ Y"
VECTOR_DLGSTR_TRANSFORM_BUTTON_YDOWN "- Y"
VECTOR_DLGSTR_TRANSFORM_BUTTON_ZUP "+ Z"
VECTOR_DLGSTR_TRANSFORM_BUTTON_ZDOWN "- Z"
VECTOR_DLGSTR_TRANSFORM_BUTTON_XUPCAMERA "+ Theta"
VECTOR_DLGSTR_TRANSFORM_BUTTON_XDOWNCAMERA "- Theta"
VECTOR_DLGSTR_TRANSFORM_BUTTON_YUPCAMERA "+ Phi"
VECTOR_DLGSTR_TRANSFORM_BUTTON_YDOWNCAMERA "- Phi"
VECTOR_DLGSTR_TRANSFORM_BUTTON_ZUPCAMERA "+ Distance"
VECTOR_DLGSTR_TRANSFORM_BUTTON_ZDOWNCAMERA "- Distance"
VECTOR_DLGSTR_TRANSFORM_CHECK_ALL "All"
VECTOR_DLGSTR_TRANSFORM_CHECK_PERSPECTIVE "Perspective"
VECTOR_DLGSTR_TRANSFORM_BUTTON_RESET "Reset"

Render dialog

Value String
VECTOR_DLGSTR_RENDER_CAPTION "Render Options"
VECTOR_DLGSTR_RENDER_FRAME_POLYGONMODE "Polygon Mode"
VECTOR_DLGSTR_RENDER_RADIO_POINT "Points"
VECTOR_DLGSTR_RENDER_RADIO_LINE "Lines"
VECTOR_DLGSTR_RENDER_RADIO_FILL "Filled"

View mode dialog

Value String
VECTOR_DLGSTR_VIEWMODE_CAPTION "View Mode Options"
VECTOR_DLGSTR_VIEWMODE_FRAME_VIEWMODE "View Mode"
VECTOR_DLGSTR_VIEWMODE_RADIO_FIT "Fit"
VECTOR_DLGSTR_VIEWMODE_RADIO_SNAP "Snap"

Hit test dialog

Value String
VECTOR_DLGSTR_HITTEST_CAPTION "Hit Test Options"
VECTOR_DLGSTR_HITTEST_FRAME_DISTANCE "Distance"
VECTOR_DLGSTR_HITTEST_FRAME_OPTIONS "Options"
VECTOR_DLGSTR_HITTEST_CHECK_CLOSEDFIGURES "Closed figures"
VECTOR_DLGSTR_HITTEST_CHECK_IGNORESELECTED "Ignore selected"

All layers dialog

Value String
VECTOR_DLGSTR_ALLLAYERS_CAPTION "Layers"
VECTOR_DLGSTR_ALLLAYERS_BUTTON_NEW "New"
VECTOR_DLGSTR_ALLLAYERS_BUTTON_EDIT "Edit"
VECTOR_DLGSTR_ALLLAYERS_BUTTON_DELETE "Delete"
VECTOR_DLGSTR_ALLLAYERS_YES "Yes"
VECTOR_DLGSTR_ALLLAYERS_NO "No"
VECTOR_DLGSTR_ALLLAYERS_NAME "Name"
VECTOR_DLGSTR_ALLLAYERS_ACTIVE "Active"
VECTOR_DLGSTR_ALLLAYERS_VISIBLE "Visible"
VECTOR_DLGSTR_ALLLAYERS_LOCKED "Locked"

Layer dialog

Value String
VECTOR_DLGSTR_LAYER_CAPTION "Layer"
VECTOR_DLGSTR_LAYER_FRAME_NAME "Name"
VECTOR_DLGSTR_LAYER_CHECK_ACTIVE "Current Active Layer"
VECTOR_DLGSTR_LAYER_CHECK_VISIBLE "Visible"
VECTOR_DLGSTR_LAYER_CHECK_LOCKED "Locked"

General dialog

Value String
VECTOR_DLGSTR_GENERAL_CAPTION "General"
VECTOR_DLGSTR_GENERAL_FRAME_SELECTION "Selection"
VECTOR_DLGSTR_GENERAL_CHECK_SELECTION "Selected"
VECTOR_DLGSTR_GENERAL_FRAME_RASTEROPERATION "Raster Operation"

ROP2

Value String
VECTOR_DLGSTR_GENERAL_ROP2_BLACKNESS "Blackness"
VECTOR_DLGSTR_GENERAL_ROP2_NOTMERGEPEN "Not Merge Pen"
VECTOR_DLGSTR_GENERAL_ROP2_MASKNOTPEN "Mask Not Pen"
VECTOR_DLGSTR_GENERAL_ROP2_NOTCOPYPEN "Not Copy Pen"
VECTOR_DLGSTR_GENERAL_ROP2_MASKPENNOT "Mask Pen Not"
VECTOR_DLGSTR_GENERAL_ROP2_INVERT "Invert"
VECTOR_DLGSTR_GENERAL_ROP2_XORPEN "Xor Pen"
VECTOR_DLGSTR_GENERAL_ROP2_NOTMASK "Not Mask"
VECTOR_DLGSTR_GENERAL_ROP2_MASKPEN "Mask Pen"
VECTOR_DLGSTR_GENERAL_ROP2_NOTXORPEN "Not Xor Pen"
VECTOR_DLGSTR_GENERAL_ROP2_NOP "Nop"
VECTOR_DLGSTR_GENERAL_ROP2_MERGENOTPEN "Merge Not Pen"
VECTOR_DLGSTR_GENERAL_ROP2_COPYPEN "Copy Pen"
VECTOR_DLGSTR_GENERAL_ROP2_MERGEPENNOT "Merge Pen Not"
VECTOR_DLGSTR_GENERAL_ROP2_MERGEPEN "Merge Pen"
VECTOR_DLGSTR_GENERAL_ROP2_WHITENESS "Whiteness"

Pen dialog

Value String
VECTOR_DLGSTR_PEN_CAPTION "Pen"
VECTOR_DLGSTR_PEN_FRAME_STYLE "Style"
VECTOR_DLGSTR_PEN_FRAME_WIDTH "Width"
VECTOR_DLGSTR_PEN_FRAME_COLOR "Color"

Pen styles

Value String
VECTOR_DLGSTR_PEN_STYLE_SOLID "Solid"
VECTOR_DLGSTR_PEN_STYLE_DASH "Dash"
VECTOR_DLGSTR_PEN_STYLE_DOT "Dot"
VECTOR_DLGSTR_PEN_STYLE_DASHDOT "Dash-Dot"
VECTOR_DLGSTR_PEN_STYLE_DASHDOTDOT "Dast-Dot-Dot"
VECTOR_DLGSTR_PEN_STYLE_TRANSPARENT "Transparent"
VECTOR_DLGSTR_PEN_STYLE_INSIDEFRAME "Inside Frame"

Brush dialog

Value String
VECTOR_DLGSTR_BRUSH_CAPTION "Brush"
VECTOR_DLGSTR_BRUSH_FRAME_STYLE "Style"
VECTOR_DLGSTR_BRUSH_FRAME_HATCH "Hatch"
VECTOR_DLGSTR_BRUSH_FRAME_COLOR "Color"

Brush styles

Value String
VECTOR_DLGSTR_BRUSH_STYLE_SOLID "Solid"
VECTOR_DLGSTR_BRUSH_STYLE_TRANSPARENT "Transparent"
VECTOR_DLGSTR_BRUSH_STYLE_HATCHED "Hatched"

Brush hatched

Value String
VECTOR_DLGSTR_BRUSH_HATCHED_HORIZONTAL "Horizontal"
VECTOR_DLGSTR_BRUSH_HATCHED_VERTICAL "Vertical"
VECTOR_DLGSTR_BRUSH_HATCHED_FORWARDDIAGONAL "Forward Diagonal"
VECTOR_DLGSTR_BRUSH_HATCHED_BACKWARDDIAGONAL "Backward Diagonal"
VECTOR_DLGSTR_BRUSH_HATCHED_CROSS "Corss"
VECTOR_DLGSTR_BRUSH_HATCHED_DIAGONALCROSS "Diaginal Cross"

Vertex dialog

Value String
VECTOR_DLGSTR_VERTEX_CAPTION "Vertex"
VECTOR_DLGSTR_VERTEX_FRAME_LOCATION "Location"

Line dialog

Value String
VECTOR_DLGSTR_LINE_CAPTION "Line"
VECTOR_DLGSTR_LINE_FRAME_STARTPOINT "Start Point"
VECTOR_DLGSTR_LINE_FRAME_ENDPOINT "End Point"

Rectangle dialog

Value String
VECTOR_DLGSTR_RECTANGLE_CAPTION "Rectangle"
VECTOR_DLGSTR_RECTANGLE_FRAME_STARTPOINT "Start Point"
VECTOR_DLGSTR_RECTANGLE_FRAME_ENDPOINT "End Point"

Polyline dialog

Value String
VECTOR_DLGSTR_POLYLINE_CAPTION "Poly Line"
VECTOR_DLGSTR_POLYLINE_FRAME_POINTS "Point"
VECTOR_DLGSTR_POLYLINE_BUTTON_NEW "New"
VECTOR_DLGSTR_POLYLINE_BUTTON_DELETE "Delete"

Polybezier dialog

Value String
VECTOR_DLGSTR_POLYBEZIER_CAPTION "Poly Bezier"
VECTOR_DLGSTR_POLYBEZIER_FRAME_POINTS "Points"
VECTOR_DLGSTR_POLYBEZIER_BUTTON_NEW "New"
VECTOR_DLGSTR_POLYBEZIER_BUTTON_DELETE "Delete"

Polygon dialog

Value String
VECTOR_DLGSTR_POLYGON_CAPTION "Polygon"
VECTOR_DLGSTR_POLYGON_FRAME_POINTS "Points"
VECTOR_DLGSTR_POLYGON_BUTTON_NEW "New"
VECTOR_DLGSTR_POLYGON_BUTTON_DELETE "Delete"
VECTOR_DLGSTR_POLYGON_FRAME_FILLMODE "Fill Mode"
VECTOR_DLGSTR_POLYGON_RADIO_ALTERNATE "Alternate"
VECTOR_DLGSTR_POLYGON_RADIO_WINDING "Winding"

Ellipse dialog

Value String
VECTOR_DLGSTR_ELLIPSE_CAPTION "Ellipse"
VECTOR_DLGSTR_ELLIPSE_FRAME_CENTER "Center"
VECTOR_DLGSTR_ELLIPSE_FRAME_RADIUS "Radius"

Circle dialog

Value String
VECTOR_DLGSTR_CIRCLE_CAPTION "Circle"
VECTOR_DLGSTR_CIRCLE_FRAME_CENTER "Center"
VECTOR_DLGSTR_CIRCLE_FRAME_RADIUS "Radius"

Arc dialog

Value String
VECTOR_DLGSTR_ARC_CAPTION "Arc"
VECTOR_DLGSTR_ARC_FRAME_CENTER "Center"
VECTOR_DLGSTR_ARC_FRAME_RADIUS "Radius"
VECTOR_DLGSTR_ARC_FRAME_ANGLES "Angles"
VECTOR_DLGSTR_ARC_STATIC_START "Start"
VECTOR_DLGSTR_ARC_STATIC_SWEEP "Sweep"

Text dialog

Value String
VECTOR_DLGSTR_TEXT_CAPTION "Text"
VECTOR_DLGSTR_TEXT_FRAME_POINT "Point"
VECTOR_DLGSTR_TEXT_FRAME_HORIZONTAL "Horizontal"
VECTOR_DLGSTR_TEXT_FRAME_VERTICAL "Vertical"
VECTOR_DLGSTR_TEXT_CHECK_HITTESTRECTANGLE "Hit Test Rectangle"
VECTOR_DLGSTR_TEXT_FRAME_TEXT "Text"
VECTOR_DLGSTR_TEXT_FRAME_FONT "Font"
VECTOR_DLGSTR_TEXT_BUTTON_FONT "Font..."
VECTOR_DLGSTR_TEXT_STATIC_CHARWIDTH "Char Width"
VECTOR_DLGSTR_TEXT_STATIC_CHARHEIGHT "Char Height"

Text alignment combo

Value String
VECTOR_DLGSTR_TEXT_LEFT "Left"
VECTOR_DLGSTR_TEXT_RIGHT "Right"
VECTOR_DLGSTR_TEXT_HCENTER "Center"
VECTOR_DLGSTR_TEXT_TOP "Top"
VECTOR_DLGSTR_TEXT_BOTTOM "Bottom"
VECTOR_DLGSTR_TEXT_VCENTER "Center"

Pie dialog

Value String
VECTOR_DLGSTR_PIE_CAPTION "Pie"
VECTOR_DLGSTR_CHORD_CAPTION "Chord"
VECTOR_DLGSTR_PIE_FRAME_CENTER "Center"
VECTOR_DLGSTR_PIE_FRAME_RADIUS "Radius"
VECTOR_DLGSTR_PIE_FRAME_ANGLES "Angles"
VECTOR_DLGSTR_PIE_STATIC_START "Start"
VECTOR_DLGSTR_PIE_STATIC_SWEEP "Sweep"

Polydraw dialog

Value String
VECTOR_DLGSTR_POLYDRAW_CAPTION "Poly Draw"
VECTOR_DLGSTR_POLYDRAW_FRAME_POINTS "Points"
VECTOR_DLGSTR_POLYDRAW_BUTTON_NEW "New"
VECTOR_DLGSTR_POLYDRAW_BUTTON_DELETE "Delete"
VECTOR_DLGSTR_POLYDRAW_FRAME_TYPE "Type"
VECTOR_DLGSTR_POLYDRAW_CHECK_CLOSEFIGURE "Close Figure"

Polydraw types

Value String
VECTOR_DLGSTR_POLYDRAW_MOVETO "Move To"
VECTOR_DLGSTR_POLYDRAW_LINETO "Line To"
VECTOR_DLGSTR_POLYDRAW_BEZIERTO "Bezier To"

Raster dialog

Value String
VECTOR_DLGSTR_RASTER_CAPTION "Raster"
VECTOR_DLGSTR_RASTER_FRAME_POINT1 "Point 1"
VECTOR_DLGSTR_RASTER_FRAME_POINT2 "Point 2"
VECTOR_DLGSTR_RASTER_FRAME_BITMAP "Bitmap"
VECTOR_DLGSTR_RASTER_CHECK_ALPHA "Enable Alpha Channel"

Messages

Value String
VECTOR_DLGSTR_VECTOR_IS_LOCKED "Vector is locked!"
VECTOR_DLGSTR_VECTOR_NOT_ENABLED "Vector is not enabled!"
VECTOR_DLGSTR_LAYER_NOT_FOUND "Layer not found!"
VECTOR_DLGSTR_LAYER_ALREADY_EXISTS "Layer already exists!"
VECTOR_DLGSTR_NO_MEMORY "Out of memory!"
VECTOR_DLGSTR_DELETELAYERQUERY "This will delete all objects inside layer:\n%s\n\nAre you sure you want to continue?"
VECTOR_DLGSTR_CANNOTFINISHOPERATION "Cannot finish this operation"
VECTOR_DLGSTR_CANNOTLOADBITMAP "Cannot load bitmap!"
Help Version 20.0.2020.4.2
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